iddra Posted January 27, 2018 Posted January 27, 2018 Hello, so I'm trying to add a custom hairstyle mod to a custom race. When I open the game my character just has a bald head, and the hair mod just doesn't show up in the race menu. I've also tried to fix it with TES5Edit which wasn't successful... Â Here's the race mod:Â https://yscsn.deviantart.com/art/Elizabeth-race-for-Skyrim-568664554 And the hair mod is attached below, I can't remember where I found it. Â I just need to combine the 2. Thanks. Elizabeth Hair.rar
RW311 Posted January 27, 2018 Posted January 27, 2018 Try this, Open elizabethhair.esp in tesedit. Select the elizabethhairline under head part, go to RNAM Valid Races and edit this, change HeadPartsAllRacesMinusBeast [FLST:000A803F] to HeadPartsHumansandVampires [FLST:000A8023]. Test that and see, it should correct the problem. Â elizabethrace uses headpartshumansandvampires for the head race, make sure nothing is overwriting the formID list in that mod or you will have problems with hairs.
iddra Posted January 27, 2018 Author Posted January 27, 2018 54 minutes ago, RW311 said: Try this, Open elizabethhair.esp in tesedit. Select the elizabethhairline under head part, go to RNAM Valid Races and edit this, change HeadPartsAllRacesMinusBeast [FLST:000A803F] to HeadPartsHumansandVampires [FLST:000A8023]. Test that and see, it should correct the problem.  elizabethrace uses headpartshumansandvampires for the head race, make sure nothing is overwriting the formID list in that mod or you will have problems with hairs. I changed the ID thing for the elizabethhairline, which didn't work. So I changed the ID for the elizabethhair part as well, it's good now. Thanks man!
iddra Posted January 28, 2018 Author Posted January 28, 2018 3 hours ago, RW311 said: Ya, that's right I had it backward. Hey, I have a new problem. I wanna have Elizabeth as my follower, so I downloaded the mod from the Deviant art link which does that. And I loaded the hairstyle plugin, changed the IDs and everything as before. But Lydia still has her default hairstyle, and not the new one. Is it a different process for NPCs?
RW311 Posted January 29, 2018 Posted January 29, 2018 Changing the formid in this case only makes it possible for the head part to show in menu for the race you added it to, and makes it possible to display the mesh depending on how many other parts are attached and what the race assignment is. NPC's heads are loaded from the facegen data, which is a nif file. So the hair needs to be assigned in ck before the facegen mesh is built in order to be part of the nif. You can bypass ck using racemenu ( which is very useful when dealing with custom race npcs ) by creating a character of that race and assign that hair you want then export the head, then use nifmerge to merge only the hair parts from the head you exported to the npc's facegen mesh which should have been included with the mod. This can be tricky when merging an entire head but when only doing hair parts I have not had any problem so long as the weight of the character I create for export matches the weight of the npc to merge.
iddra Posted January 29, 2018 Author Posted January 29, 2018 Thanks, I'll try it later. I can find the NPC weight in TesEdit, right?
RW311 Posted January 29, 2018 Posted January 29, 2018 yes, would be in the npc data from the mods esp.
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