OmeNova Posted January 27, 2018 Posted January 27, 2018 I recently imported a mesh from Skyrim to Fallout 4. I can load the mesh just fine, but it's loading in pink (no texture). I can't open Fallout 4 meshes with Nifskope to assign a texture. Not sure how else I would do it.
Guest Posted January 27, 2018 Posted January 27, 2018 You need nifscope and material editor from the nexus in order to do this. The nif has references to a bgsm file (material file) in its blocks and that bgsm contains the texture location information. So youd need to make a new BGSM to point to the correct folder for the texture maps and then in nifscope, tie that bgsm to the model.
OmeNova Posted January 27, 2018 Author Posted January 27, 2018 I get this error anytime I load a nif from Fallout 4 (this happens no matter what mesh it is from a Fallout 4 folder): ""failed to load file header (version 14020007, 20.2.0.7)"". Is there a special version of Nifskope designed for Fallout 4? I can load a Skyrim nif with no issue in Nifskope. As soon as that same file is associated with Fallout 4 I get the issue above.
Guest Posted January 27, 2018 Posted January 27, 2018 https://github.com/niftools/nifskope/releases No, it should be good to go right after installation... at least mine was, no special tinkering involved. It may just be the nif file? Have you tried other verified fallout 4 nifs? If you want to test, MESHES\FP_RSE has a few nifs you can try to load to see if they work for you...
OmeNova Posted January 27, 2018 Author Posted January 27, 2018 This version of Nifskope works. Guess I was using an older version that didn't support Fallout 4. Thank you.
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