CrimsonOmegaLance Posted August 29, 2012 Posted August 29, 2012 Hey guys Anybody know how (if it's possible) to disable a NPC already in-game from the CK without deleting the NPC from the mod or by using the 'disable' command from within the game? A workaround I see is to create a second mod that contains all the NPCs that I want to use then just use the second mod, and disable the original mod. Please let me know if I can or cannot just do this all within one mod. Thanks!
llubtoille Posted August 29, 2012 Posted August 29, 2012 Probably depends on who the npc is, but one way that might work, find the npc in the cell view, go edit and tick 'initially disabled' otherwise depending on what kind of mod you're making, you could attach a disable command to a quest / dialogue script or something
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