Jump to content

Recommended Posts

Absolutely awesome!

I can totally imagine the slavery mods built upon this.. pirate raids on Nordic villages, taking women to be sold in far away lands..

I just wish I had the time to create another mod. Let's hope someone else will use this opportunity.

Great job!

Link to comment

Thank you, to both of you!

And YES!...as longer I´m editing this stuff, the more I feel it´s "magic"...I could not imagine that the lower textures do NOT harm the quality of the overall spirit of this small rooms. Oblivion textures are looking more better in detail, than they are looking inside of the oblivion-game-engine as far I could watch.

And it DOES suit perfect to skyrim and is does suit perfect to furniture-gameplay. The simple resources of about 50 parts of meshes can bring up 4 or 5 different ships. As well I´ll add a ship beside, that will be a taverne, so that it can be also a perfect playground for the old maria eden mod.

And at least, the mod will contain the resources (ship) as a basis for own creations for modders, who like to create again different new locations.

And the location forced me to add specific new furniture, that can be also made fexible to suit in other circumstances.

One ship will have a "caged-deck" in the lower area and I thought to add leaved-behind slaves in cages and in restraints, who could be used for a specific quest mod. For now I can´t offer quest-modding, but I guess that some of you will quickly port it up to something more active. My primary work is now to hook up the stuff and make it fully playable for skyrim, as I have the same opinion like you: it´s one of the most interesting stuff i´ve seen in skyrim for a BD-location.

Of course can the material be used for any new idea:-))

(The pics are only touching particulary the entire athmosphere of the location.)

 

 

Link to comment
On 23. Januar 2018 at 1:03 AM, Nintendude1236 said:

This...looks really cool! Nice work as always, t.ara! My only question: I notice the ships are placed in Lake Ilinalta, much like another popular ship mod. Do you know if your ships will conflict with the Asteria? If possible, I would love to be able to install both. Then I can have a nice (sexy) little Ilinalta fleet :smile:

gg as usual have mod-collision?? so sky rim is too much filled up with mods...!...this asteria mod is a sky rim legend, so we will take care not to let them collidate...I mean, it´s no problem to move the ships...no problem:-)))

And thanks for all the nice replies.....!

 

(i´ll load that mod and find a suiting area if needed)

 

Link to comment
On 22. Januar 2018 at 4:18 AM, Jack_the_hack said:

Couldn’t this also be turned into a house mod? A simple bit of dialogue, a go here, kill this guy and boom, new ship to live in. 

 

May at not even need that. 

Somehow-yes. I´ll look for a solution.

Link to comment

 

"Inauguration Party" Inside the Bloadted Fload:

 

-new SUITING candiliers,

-new Inn/Taverne with bar-keeper and hostess(will come)

-girls of taverne are/will be perfectly for "quickies" (by a simple short dialogue("angel" is now for testing-later will be some girls around)

 

TESV 2018-01-29 00-31-35-07.jpg

TESV 2018-01-29 00-32-16-12.jpg

TESV 2018-01-29 00-30-26-90.jpg

TESV 2018-01-28 22-55-59-91.jpg

TESV 2018-01-29 00-28-22-53.jpg

TESV 2018-01-29 00-30-12-33.jpg

TESV 2018-01-29 09-41-10-51.jpg

Link to comment

So we got two new girls (Zoe- and Sue May - both daugthers of Blue May (the InnKeeper of "Tthe Bloated-Fload") , who feel best, if tied up or be able to press their skin to the cold iron inside of cages, busy on furnitures....always again inside of different furniture....they´ll get soon their dialogue and will probably be the most horny girls of skyrim - directly after the captured-dream-slaves !!!:classic_biggrin: ...they won´t get force-greets..! - but maybe I can make them to become followers and marrage-able-I have to check that out.

 

-barde-girl will follow...

 

I plan to use "KS Hairdos" as a basic Hair-dependency.....

If somebody has fine face-forms, or wants to create some for this mod...feel free to upload it

 

 

.....cluttering the interieur to be ready around the bunks-downstairs...(rent-able bed for the night)

TESV 2018-01-29 20-18-31-66.jpg

TESV 2018-01-29 20-23-26-52.jpg

TESV 2018-01-29 20-18-56-72.jpg

TESV 2018-01-29 20-25-04-51.jpg

Link to comment

Ready-made lightning  (it was not easy, as the table in the middle with three candles has it post as a shaddow barriere, took 2 days of experiments)  main taverne is ready ------upstairs-barde is ready----- .... hair and face of the actors will be modded ....

 

-real taverne - own merchant-system - two  location-bound crime factions with 2 jails - taverne-night-rest: time: 22 p.m. - 6 a.m (all npc go into their beds)....

-now perfect to play with prison overhaul (2 jails)

-"new" interior "ship-door" in original style 

TESV 2018-01-30 21-19-35-87.jpg

TESV 2018-01-31 17-55-21-62.jpg

TESV 2018-01-31 17-53-51-02.jpg

TESV 2018-01-31 17-49-07-75.jpg

TESV 2018-01-31 17-50-16-56.jpg

TESV 2018-01-31 17-52-09-26.jpg

TESV 2018-01-31 20-21-36-15.jpg

TESV 2018-01-31 20-20-41-75.jpg

TESV 2018-01-31 20-10-37-39.jpg

TESV 2018-02-01 19-09-55-06.jpg

TESV 2018-02-01 19-11-21-62.jpg

TESV 2018-02-01 19-06-03-34.jpg

TESV 2018-02-01 16-29-13-92.jpg

TESV 2018-02-01 16-29-09-28.jpg

TESV 2018-02-01 19-06-38-35.jpg

Link to comment

A "player´s home" and a "shipwreck" will follow in an update later - I don´t like to let you wait too long time anymore....

I only  wanted now to integrate a sexLab - function (dialogue based sex) for some fun with the "crew" and style the faces.

 

-faces ready, hair-style will stay on vanilla, same for faces (no hair-mod nessessary)

-interior optimization 

-navmesh ready (in- and outside)

.....

 

 

TESV 2018-02-01 22-42-30-30.jpg

TESV 2018-02-02 15-33-34-48.jpg

TESV 2018-02-02 15-34-33-10.jpg

TESV 2018-02-02 15-35-04-71.jpg

TESV 2018-02-02 15-35-35-60.jpg

TESV 2018-02-02 15-36-39-57.jpg

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use