Jump to content

GECK animations


Leafblighter

Recommended Posts

Posted

I'm trying to test some new meshes I made in blender. Unfortunately when I play any animations the toon runs off the render screen. Is there a ini tweak or something for this issue?

 

Regards

Posted
1 hour ago, Leafblighter said:

I'm trying to test some new meshes I made in blender. Unfortunately when I play any animations the toon runs off the render screen. Is there a ini tweak or something for this issue?

 

Regards

You mean you clicked with right mouse button on the npc, then you chose Preview, and in the Preview window it runs out of the screen when you pick a run animation?

If it's so, you can see the run animation (or any other movement) on another window. Right click on the npc - Edit, toggle on bottom the flag Preview Full, then go on the Animation tab, you'll find all the animgroups listed there and they'll play in the preview when you highlight them

Posted
13 hours ago, Leafblighter said:

Thanks but my issue happens on the edit screen on the animation tab.

It happens if you check the flag "Allow Movement" under the Preview Controls section of that window

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...