Leafblighter Posted January 14, 2018 Posted January 14, 2018 I'm trying to test some new meshes I made in blender. Unfortunately when I play any animations the toon runs off the render screen. Is there a ini tweak or something for this issue? Regards
Guest Posted January 14, 2018 Posted January 14, 2018 1 hour ago, Leafblighter said: I'm trying to test some new meshes I made in blender. Unfortunately when I play any animations the toon runs off the render screen. Is there a ini tweak or something for this issue? Regards You mean you clicked with right mouse button on the npc, then you chose Preview, and in the Preview window it runs out of the screen when you pick a run animation? If it's so, you can see the run animation (or any other movement) on another window. Right click on the npc - Edit, toggle on bottom the flag Preview Full, then go on the Animation tab, you'll find all the animgroups listed there and they'll play in the preview when you highlight them
Leafblighter Posted January 14, 2018 Author Posted January 14, 2018 Thanks but my issue happens on the edit screen on the animation tab.
Leafblighter Posted January 14, 2018 Author Posted January 14, 2018 Oh shit, I forgot to add that it only happens when I have the bouncing animations installed.
Guest Posted January 14, 2018 Posted January 14, 2018 13 hours ago, Leafblighter said: Thanks but my issue happens on the edit screen on the animation tab. It happens if you check the flag "Allow Movement" under the Preview Controls section of that window
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