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GECK animations


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1 hour ago, Leafblighter said:

I'm trying to test some new meshes I made in blender. Unfortunately when I play any animations the toon runs off the render screen. Is there a ini tweak or something for this issue?



You mean you clicked with right mouse button on the npc, then you chose Preview, and in the Preview window it runs out of the screen when you pick a run animation?

If it's so, you can see the run animation (or any other movement) on another window. Right click on the npc - Edit, toggle on bottom the flag Preview Full, then go on the Animation tab, you'll find all the animgroups listed there and they'll play in the preview when you highlight them

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