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3d max 2018 pluginUnloader


theru

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idea comes from this https://codeload.github.com/scorpion007/unload

first i tried to rebuild it with no succes.

 

after that point it got totaly change make over to work pretty much 90 % is changed.

 

 

if u wanna test it u put it in plugin folder,go to utilitys and u will see unload plugin when creating new menu;(add new bar to utility panel) unload panel is in the list.

to add a plugin need ofc the normal stuff in dll such as LibInitialize, LibShutdown,LibDescription,LibNumberClasses,LibVersion,LibClassDesc, u dont need main when loading plugins withis extension, and file extension is not importent either any works as long u have thoose functions^^ and its a plugin ofc :smiley:

theres 3 ways adding normal way by max, or by class or qt, i recommend dont use max method in ma or from this plugin, the dll will be stucked in memory.

use either qtlib option or normalway,.

these function will load just the classes from dll, and while dll still will be unloaded in max^^,this gives u benefits to use classes as normal in max and still be able to rebuild the dll without restarting max :smile:

might be some bugs stuff i forgot, but licence is "do wtf u want" just leave a credit back to me somewhere in a tiny tiny note =P

 

http://i65.tinypic.com/qycsoi.jpg

 

my github is here 

https://github.com/nexustheru/MaxUnloadPLugin

 

release is here(totaly beta hybrid) but it works =P

https://github.com/nexustheru/MaxUnloadPLugin/releases

 

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