Guest Posted December 28, 2017 Share Posted December 28, 2017 Well, I almost sure that no one will answer or help, but it's last chanse for me to find out solution and for Sexout to have a bunch of new anims including new creatures. So, I decided to try (again) to make brand new animation for Sexout. I had lots of issues and almost (almost) made it work as intended. I winned the battle with different skeletons for human/creature, I managed to properly bake and export them, I even managed to add new animation to Sexout random picker. Thing that I totally cannot do is proper actors positioning. Creature actor is always looks in wrong direction. In Blender everything is fine: But when it goes in the game, mutant is a lost a bit. Everything else just fine. Animation playing properly, all looks as intended. I'm awared that this shit has something to do with NonAccum and Bip01 bones directions. Shit is that this bones has 100% identical rotation values for both actors. It's not actually as it should be but it would be ok if both actors where rotated in wrong way. But somehow it affects only one actor (mutant, as I can see from comprasion blender and ingame). I already tried to edit bones rotation in blender. This gives nothing, or gives very strange results (NonAccum bone rotated vertically not horisontally so poor mutie is broke his spine). I would be very grateful for help or tips. Link to comment
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