guilmonex Posted August 17, 2012 Posted August 17, 2012 Original Version - Fast Travel Alternative Link - Fast Travel ==REQUIREMENT== Dawnguard Ancient Knowledge Perk Is Required!! Finish The "Unfathomable Depths" Quest First. Accept the Lexicon from From-Deepest-Fathoms. Return the Lexicon to Avanchnzel. ==DESCRIPTION== It is compatible with Mahty's Rifle. My mod Adds 4 variants of Mahty's Rifle, and 1 DwarvenPistol, 1 Aetherial Bow, 2 Aetherial Dagger(L+R), 1 Aetherial Sword, 1 Aetherial Greatsword, 1 Aetherial Battleaxe, 1 Aetherial Axe, 1 Aetherial Hammer, 1 Aetherial Mace, 1 Aetherial Shield. Added some bullets and bullet heads with custom mesh. For a more lore friendly and make sense game play: --Ancient Knowledge perk is required!! Finish the return Lexicon quest first. --You can mine Aetherium ore from the Geode Veins now. --Players need to use Aetherium Forge to craft Aetherial weapons. If you want the hand guns deal more damage, open the script with CK or Notepad (open the one in scripts\source)to change it. It is very detailed inside. Then compile it with CK. ==KNOWN BUGS== Some players report there is no Aetherium Cog and Core in the Aetherium Forge. I am trying to find out what cause the problem. Please use console command to obtain those two items if you can't forge them. XX040DDD = Cog XX06FE6E = Core Unit (xx is your load order of this mod) I am working on a simpler recipe on the forge. ==UPDATES== ==Updated V2.3== Added Aetherial Bow and Shield. Changed the crafting and tempering recipes. Minor tweaks. ==Updated V2.2== Fixed the weak upgrade of all Aetherial weapons ==Updated V2.1== Added DaggerL+R, Mace, adjusted Battleaxe and others Added Aetherial Rifle II Overcharged Removed all the bags on the rifles. ==Updated V2== Added 2h-Hammer and 1h-Axe, Opened A-RifleII, Plasma Bullets. ==Updated V1.9== Added Aetherium ore in the Geode Veins, head to blackreach and mine!! Every Aetherial items can only be crafted in Aetherium forge now. Prepare correspondance dwarven weapons as the base. --Such as a dwarven battleaxe is required to forge the Aetherial Battleaxe. ==Updated V1.8== NPCs Usable version Rifles - they can shoot with them now, NOT Recommended for Players. -Rifles can be dropped on the ground now, it may not appear right away. -Just wait 1 or 2 seconds and it will appeared in two pieces, the crossbow body and the group of the parts. Aetherial Sword and Greatsword ==Updated V1.7== Aetherial Rifle Type II ==Optional Update== Uploaded a Barret M107 Rifle - Dwarven version. Check the optional file section. ==Updated V1.6.3== Faster bullets, and better firing sound for Aetherial rifle and Pistol. ==Updated V1.6.2== Fix the ctd of dwarven pistol when heavily used. (need to confirm) ==Updated V1.6.1== Added Miklou's flintlock pistol damage script for my dwarven pistol. ==Updated V1.6== Added an Aetherial Rifle and its material. ********A hint of the material : the best forge of the Nords******** ==Updated V1.5.1== Quick fix of the forge category for the Pistol, you can find it in Dwarven now. ==Updated V1.5== Added a Dwarven Pistol - craft it at the forge ==Updated V1.4== Lowered Attack Power of II and III. NPC Compatible - you can give them to your followers and show correctly. Changed Firing Sound - won't overwrite Mahty's. Optional Quivers Included - overwrite the originals if you want. ==Updated Optional== Added an optional sound effect, as many people complain about the firing sound too loud. Personally, I like this sound more. ==Updated V1.3== Created my own esp, so you can use Mahty and mine together. Moved the rifles meshes back to dwarvencrossbow folder. Speed-ed up the bullet heads. Edited Rifle II Added Dwarven Rifle III Added Dwarven Bullets - Fire Added Dwarven Bullets - Ice Added Dwarven Bullets - Shock Added Dwarven Bullets - Sun And Projectiles with different glow colors. Deleted the rifle description so you can see your own enchantments, still possess the ignore 50% armor perk. ==Updated V 1.2== Add a Rifle II, and one kind of bullet with glowing bullet head. Did some minor fixes, updated to V1.2. ==Credits== Mahty - Thanks for creating this mod. pascaliedema - Thanks for the custom sound to go with this Dwarven Rifle. Miklou - Thanks for your damage scripts. dDefinder1 - Thanks for the gun sound. lautasantenni - Thanks for your aetherial sword mesh. D0VAK11N - Thanks for your one-handed crossbow mod. ==Permission Notes== Use my guns and bullets as you wish, just don't forget to give credit. If you want to use the things from the credit users, ask them first. Feel free to translate it, send me a link and I'll check it. ==Screenshots== [spoiler=Large Pics] ==Downloads== 1.9 Main File: Click Me!! 2.3 Main File: Click Me!! 1
rainy~pudding Posted August 18, 2012 Posted August 18, 2012 I love the Dwarven Rifle II. If there was a way to shorten the reload time, it would reach perfection.
guilmonex Posted August 18, 2012 Author Posted August 18, 2012 Uploaded a screenshot, and updated to V1.2. For the reload time, reload animation must be tweaked. But I can't do that. Just wait, not only you want to shorten the reload time.
shadow487 Posted August 18, 2012 Posted August 18, 2012 Someone should totaly make a total gun conversion hahahha
guilmonex Posted August 22, 2012 Author Posted August 22, 2012 Edited Rifle II Added Dwarven Rifle III Added Dwarven Bullets - Fire Added Dwarven Bullets - Ice Added Dwarven Bullets - Shock Added Dwarven Bullets - Sun And related projectiles with different glow colors. Deleted the rifle description so you can see your enchantments.
guilmonex Posted August 28, 2012 Author Posted August 28, 2012 Ok, updated the mod to V1.4. It seems those bashing perks/enchantments won't work on crossbow bash attack. Don't know if there is any other ways to increase the bashing damage.
xhion24 Posted August 30, 2012 Posted August 30, 2012 Thks man look awesome. And remembed: "do not bring knives to a gun fight"
guilmonex Posted August 30, 2012 Author Posted August 30, 2012 Some steel lover Nords may say: "Don't Bring a Gun to a Knife Fight" If they can get close enough.
guilmonex Posted September 2, 2012 Author Posted September 2, 2012 Please check the Nexus link for the update. Thank you.
guilmonex Posted September 5, 2012 Author Posted September 5, 2012 V1.7 now. Check the mediafire link in the first post.
5thevagrant Posted September 7, 2012 Posted September 7, 2012 I've been meaning to comment on this for a while now, your mod, along with mahty's greatly changed the way i played Skyrim, on one hand i finally got something to complete the gunner look of one of my characters as it greatly compliments Vioxsis's female monster hunter armors, i keep on switching between your rifles and bowguns. Keep on the great work.
guilmonex Posted September 8, 2012 Author Posted September 8, 2012 Please check for the 1.9 update. Thank you very much for your support.
dgraeme Posted October 1, 2012 Posted October 1, 2012 Any chance someone might be able to create something like this for Skyrim...maybe with a more Dwemer flare? http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5774
guilmonex Posted October 2, 2012 Author Posted October 2, 2012 Any chance someone might be able to create something like this for Skyrim...maybe with a more Dwemer flare? http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5774 I'll try when I have time. WOW nice mod brother!!! I'll try it soon! Thanks brother!
Destructers Posted November 11, 2012 Posted November 11, 2012 I have been looking for this kind of shield and sword for long time. I never use shield because they are so bland, but now I have reason to. As for scar board for the sword, my most favorite one is for Caliburn from Saber mods. It is the most details and beautiful so far, can you do something like that? Also, is it possible to do the dwarven mechanic like when you take out the sword, the hilt spread out and energy fill up the blade? Or something mechanical to activate the energy blade? Anyway, good looking mods.
guilmonex Posted November 11, 2012 Author Posted November 11, 2012 Actually, the Aetherium Core Unit was intended to be the sheath form of the sword. I give that up because I don't know how to make the transformation or whatever happens.
th8827 Posted December 26, 2012 Posted December 26, 2012 The Dwarven Pistol is exactly what I have been looking for to compliment my futuristic playthrough of Skyrim. There is nothing better for a sch-fi hero trapped in a fantasy land than a gun. The only problem that I'm finding is that the pistol is kind of weak, so it is almost useless againse high/top level enemies. Even dual-weilded, it takes alot of shots to down an Ice Troll. Even some bandits take dozens of shots to kill. Would it be possible to make a stronger version of the pistol for late-game content? And before you tell me to edit the file, I have no idea how to compile mods, so I can't do it myself... Since it has a default attack of 0 and does not use ammo (besides souls), I assume that the damage is calculated in some sort of hidden way, so maybe the upgrade can be done through the forge instead of the workbench. Also, since the Pistol seems to deal Fire damage, can you make one that shoots Lightning elemental shots? (And Ice, too, for completion's sake).
the_mess Posted January 6, 2013 Posted January 6, 2013 Is there a screen of the rifle with the black texture? I can't find one anywhere :\
AsteriskCGY Posted January 7, 2013 Posted January 7, 2013 Grabbed because of the awesome sword look. Dismayed because I'll have to change my armor to match. And I have this really nice setup with this black bat armor with the dragon priest cape.
Fox Maiden Posted March 23, 2013 Posted March 23, 2013 Makes me think of magitech gone horribly awesome. lol Great job! I just got inspired to make another race mod... after I figure out this skin/mesh problem Im having.
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