Sonagi_XXI Posted November 27, 2022 Posted November 27, 2022 On 11/26/2022 at 6:00 AM, sesefi40 said: Is there a mod that can change the stuffed bear prop to a stuffed cow? Made one a while ago, however I don't like the poor textures the game uses for Momo during Honoka episodes, so maybe i'll update them in the future Momo.Bear.Replacer.Sonagi.rar 9
sesefi40 Posted November 28, 2022 Posted November 28, 2022 10 hours ago, Sonagi_XXI said: Made one a while ago, however I don't like the poor textures the game uses for Momo during Honoka episodes, so maybe i'll update them in the future Momo.Bear.Replacer.Sonagi.rar 445 kB · 15 downloads thank you!
DoMopi Posted November 28, 2022 Posted November 28, 2022 On 11/26/2022 at 1:00 PM, sesefi40 said: Is there a mod that can change the stuffed bear prop to a stuffed cow? Try this, I fixed the Momo plush textures some weeks ago to look better, but the mesh is the same [SLDoMopi]_Bear2Moo.rar I also updated the texture of the volleyball mod This mod gave me trouble. I used different 2 ways of generating an upscaled normal and spec texture as close as possible to the old one, but the model changes lighting so drastically, it's made me think a lot more carefully about how ps-t1 and ps-t2 are used. However even with the original normal map and spec (as linked because I thought it was the best solution) the prop looks too bright. 6
a9b70 Posted November 29, 2022 Posted November 29, 2022 can someone help me, when i dowload the file it opens in the notes app, what do i do
demon_heart Posted November 29, 2022 Posted November 29, 2022 On 11/22/2022 at 6:05 PM, demon_heart said: Help plz!!! ? Some one can help me, plz?
Stocksman Posted November 29, 2022 Posted November 29, 2022 2 hours ago, demon_heart said: Some one can help me, plz? That mod needs hi-res nipples skin. Check readme.txt. 1
Biggie123987 Posted November 30, 2022 Posted November 30, 2022 On 11/25/2022 at 4:12 PM, Biggie123987 said: did anyone unlock this outfit for any of the following girls? Amy Sayuri Nanami Tina Koharu Nagisa Shandy Tsukushi Monica Patty Elise Kanna Asking again, need frame analysis dump for any of these. need someone to extract these from the game so i can import to blender. 1
ethanfate Posted November 30, 2022 Posted November 30, 2022 Please! some one can tall me How can I use Hi-Fi on Square Bikini Nude? Takao is fine but Square Bikini Nude is something wrong
linrjun Posted December 5, 2022 Posted December 5, 2022 lis there anyone working or planning to create cc mod for kokoro's birthday costume? Just curious. I love this costume but hesitate about inesting all my paid diamonds into the gacha
MisakiLove Posted December 5, 2022 Posted December 5, 2022 I don't know if this is the right place to ask this question, but is there a document somewhere explaining the format of vb/ib files?
krunkDunk Posted December 7, 2022 Posted December 7, 2022 On 12/5/2022 at 5:38 AM, MisakiLove said: I don't know if this is the right place to ask this question, but is there a document somewhere explaining the format of vb/ib files? here is the github page for 3dMigoto - I don't know if it's explained, but you might find the code where the vb & ib files are created https://github.com/bo3b/3Dmigoto or maybe this blender addon (python code) can give you some clues, since it gives blender the ability to import those vb & ib files https://www.loverslab.com/topic/194350-modders-resource-blender-add-on-for-3dmigoto-version-293-or-above/
MisakiLove Posted December 7, 2022 Posted December 7, 2022 1 hour ago, krunkDunk said: here is the github page for 3dMigoto - I don't know if it's explained, but you might find the code where the vb & ib files are created https://github.com/bo3b/3Dmigoto or maybe this blender addon (python code) can give you some clues, since it gives blender the ability to import those vb & ib files https://www.loverslab.com/topic/194350-modders-resource-blender-add-on-for-3dmigoto-version-293-or-above/ Thank you. I will refer to it.
IHaveABigDick1 Posted December 10, 2022 Posted December 10, 2022 why did my costume customizer stop working after 12/8 update
krunkDunk Posted December 10, 2022 Posted December 10, 2022 (edited) 8 hours ago, leesangkill said: I tried to change the cat doll to a Hitomi doll, but it didn't work. Is there a way to erase the traces of the cat doll? I need help from masters.? The UV maps for TEXCOORD.zw (normal) and TEXCOORD1.xy (specular) need to be re-fit. how to copy UV maps (sorry it's in English) https://docs.blender.org/manual/en/latest/scene_layout/object/editing/link_transfer/copy_uvmaps.html doll mesh with fixed uv maps: hitomi_doll_fix.zip Finally, I think you may have known this, but just being thorough - the adjusted code Spoiler [TextureOverrideAwakenShirt_cat] hash = 5f612943 match_first_index = 5850 handling = skip ResourceT0 = ref ps-t0 ResourceT1 = ref ps-t1 ResourceT2 = ref ps-t2 ps-t0 = ResourceTexturesD ps-t1 = ResourceTexturesN ps-t2 = ResourceTexturesS vb0 = ResourceDollVB ib = ResourceDollIB drawindexed = auto ps-t0 = ResourceT0 ps-t1 = ResourceT1 ps-t2 = ResourceT2 Edited December 10, 2022 by krunkDunk 2
Biggie123987 Posted December 13, 2022 Posted December 13, 2022 (edited) Hello. Once again, I am requesting frame dumps for the latest gym outfits. These to be specific, for all body types. If anyone has these and can do a frame dump, please reply. I need Kanna, Nagisa, Tina, Sayuri, Shandy, Elise, & Tsukushi. Edited December 14, 2022 by Biggie123987 Added names of needed models
Omni_Noesis Posted December 14, 2022 Posted December 14, 2022 On 11/24/2022 at 11:09 AM, pwakkle said: Do you know how to fix the bug ? This is a mod that replaces the scorpion swimsuit with a micro bikini. Where did you get this Mod? I scoured the forums here and searched "scorpion" but didnt find anything.
DoMopi Posted December 16, 2022 Posted December 16, 2022 I made this black hair Honoka edit mostly for her second hairstyle, but I don't know why her ponytail remains blonde? both base and spec are changed. I'm also curious as to how good it looks in 4k resolutions, might be too dark? you can enable the scalp/brow hash override at the start of the ini HonBlackHair.rar 7
krunkDunk Posted December 17, 2022 Posted December 17, 2022 13 hours ago, DoMopi said: I made this black hair Honoka edit mostly for her second hairstyle, but I don't know why her ponytail remains blonde? both base and spec are changed. I'm also curious as to how good it looks in 4k resolutions, might be too dark? you can enable the scalp/brow hash override at the start of the ini HonBlackHair.rar 1.85 MB · 21 downloads I don't know what's going on with the game and applying textures, but replacing the texture by using the diffuse map's hash isn't working for all the meshes. The solution is to make a TextureOverride section for every mesh ( hook with the vb0 hash ) and then replace the ps-t0 & ps-t2 Here's the code for the pony tail, which seems to be the only part with the problem: Spoiler ; vb0 hashes [TextureOverrideHonoka2-0] hash = fb8e481e match_first_index = 0 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-1] hash = b9d7c042 match_first_index = 16767 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-2] hash = b9d7c042 match_first_index = 6108 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-3] hash = b9d7c042 match_first_index = 7236 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-4] hash = b9d7c042 match_first_index = 15555 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-5] hash = b9d7c042 match_first_index = 8448 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-6] hash = b9d7c042 match_first_index = 14664 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-7] hash = b9d7c042 match_first_index = 18027 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-8] hash = b9d7c042 match_first_index = 5844 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-9] hash = b9d7c042 match_first_index = 17895 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-10] hash = b9d7c042 match_first_index = 5976 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 3
DoMopi Posted December 18, 2022 Posted December 18, 2022 13 hours ago, teddy_DOAXVV said: Assume you have a good d3dx.ini (like mine, lol), I'll only explain for the sidetails. Your code : [TextureOverrideHonoka2] hash = cd4f5073 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 Corrected : [TextureOverrideHonoka2D] hash = cd4f5073 this = ResourceColor2t0 [TextureOverrideHonoka2S] hash = dc5ec075 this = ResourceColor2t2 * ResourceColor2t0 is not black enough, so I made it black. If you have further questions, you can DM me. That worked since I use your d3dx, I should have figured that I had to call the actual pst2 hash if I wanted it to work but I'm still not sure when it's needed and when it isn't. Since in this case it was and it's related to shading, maybe that's why my momoball mod looks so bad, so I'm gonna try this method. Thanks! 17 hours ago, krunkDunk said: I don't know what's going on with the game and applying textures, but replacing the texture by using the diffuse map's hash isn't working for all the meshes. The solution is to make a TextureOverride section for every mesh ( hook with the vb0 hash ) and then replace the ps-t0 & ps-t2 Here's the code for the pony tail, which seems to be the only part with the problem: Hide contents ; vb0 hashes [TextureOverrideHonoka2-0] hash = fb8e481e match_first_index = 0 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-1] hash = b9d7c042 match_first_index = 16767 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-2] hash = b9d7c042 match_first_index = 6108 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-3] hash = b9d7c042 match_first_index = 7236 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-4] hash = b9d7c042 match_first_index = 15555 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-5] hash = b9d7c042 match_first_index = 8448 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-6] hash = b9d7c042 match_first_index = 14664 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-7] hash = b9d7c042 match_first_index = 18027 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-8] hash = b9d7c042 match_first_index = 5844 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-9] hash = b9d7c042 match_first_index = 17895 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 [TextureOverrideHonoka2-10] hash = b9d7c042 match_first_index = 5976 ps-t0 = ResourceColor2t0 ps-t2 = ResourceColor2t2 Thanks for reminding me how important vertex buffers are, until now I was mostly relying on the IB for my mods and that's probably why some textures flicker in the old ones so I have to do a massive patch whenever I can. And thanks for the fix too, is there a way to find a hash's first_index with the hunting tools or your dev tools or did you really have to dump and load the hair's frameanalysis on Blender? I'm sorry if you had to ;_; I wanted to fix sayuri's default hair mesh so it doesn't look so bad if you override the accessory, but I couldn't import a single one of her files with my brick laptop. Although of course I think Sayuri has the most hair vertices... now I know see why all the 90s/00s era game heroines had a ponytail or short hair lmao
krunkDunk Posted December 18, 2022 Posted December 18, 2022 (edited) @DoMopi I did a frame analysis and imported the hair into blender to get the first indexes. It's possible to find first indexes in text files in the frame analysis folder, but there's no telling exactly what mesh the file is for. e.g. "000155-ib=960b3775-vs=ba2ad61fa36ff709-ps=6f619bc773470686.txt" byte offset: 0 first index: 6198 index count: 4500 topology: trianglelist format: DXGI_FORMAT_R16_UINT 1283 1284 1285 1284 1288 1287 1286 1284 1287 etc... Edited December 18, 2022 by krunkDunk 1
DoMopi Posted December 19, 2022 Posted December 19, 2022 Maybe what I'm trying to do is a little too ambitious because it involves the head mesh, but I've been trying to add piercings to Nanami. After months and lots of re-reads and re-watches of all of these tutorials, I still can't understand what I'm doing wrong when exporting custom meshes (or even original slightly edited meshes). I've tried to figure it out by myself all this time and I really don't want anyone to make my mods for me or waste their time, so would it be possible for someone to send me the .blend file I attached, but with the right steps applied so I can see and understand the process? I took the piercings from SolomonSTB1973's CC mod and scaled/transformed them (successfully?) to fit the head, but no luck past that. Either the mesh/texture hooks onto the entire face, or the piercing mesh flickers all over the screen/is terribly deformed but static. I also tried making the head/head bones a parent of the piercings, really I've tried everything, not just with this mod but countless other mod attempts. Another issue I run into a lot is that when using the explanation provided by KuroKaze: Spoiler The eRelatively quick-and-dirty version is the following: Import your custom mesh (xps, nif, tmc, whatever) into blender. Fit the mesh to the body Remove old parent/skeleton/bones/vertex groups (make sure to keep any transformations if you used the skeleton to fit it to the mesh) Import target original mesh to be replaced (like the tutorial for editting an existing ib/vb) Duplicate original mesh Go into edit mode for the duplicate Select all vertices (Press "a" while cursor is in the 3D view) Delete all vertices (note, the mesh should still exist, just the mesh now has no vertices, this mesh can now be used to "reset" transform properties, and transfer the custom object properties into each custom mesh piece) Go to object mode. Select the custom mesh Shift+select the duplicate mesh that has no vertices anymore Merge the meshes together (Press CTRL+J while the cursor is in the 3D view) This will merge your custom mesh into the duplicate mesh object As a result, the combined mesh will have the custom properties from both mesh (meaning your custom mesh now has the 3DMigoto custom properties it needs It will also apply the location, scale and rotation modifications of the custom mesh and inherit the transform properties of the original mesh; setting it to Location: 0,0,0 and Rotation: 90, 0, 0 Rename the resultant combined mesh if desired. Transfer weights & vertex groups (Merging may have messed up the vertex groups if what your transferred weights from isn't the same mesh that you merged into) Go to the "Data" Properties tab. Rename the UV maps to TEXCOORD.xy for ps-t0, TEXCOORD.zw for ps-t1, TEXCOORD1.xy for ps-t2, and if applicable TEXCOORD1.zw Each TEXCOORD### you attempt to define should have a equivalent 3DMigoto:TEXCOORD### custom property that has a value "{'flip_v':1}" in the "Object" Properties Tab. Export the custom mesh as a VB/IB using the 3DMigoto plugin. after step 8 (deleting the vertices) I sometimes run into this issue at step 12 (merging objects), even though I always follow the same steps: other times the join is successful, but the custom mesh will not inherit any vertex groups, only 3dmigoto properties. I'm transfering weights the correct way as well here's the .blend file and what I think should be the correct ini for the mod. I believe if I achieve even one correct custom mesh mod, I'll be able to do it successfully every time, and contribute more to this modding community, so I really want to learn. Thanks in advance ?♀️ piercingtest.rar piercings.blend 1
j_money1000 Posted December 30, 2022 Posted December 30, 2022 On 9/30/2022 at 8:07 AM, Cobla Commander said: Thank you I made a skin from resources? can you please share the file? ❤️ please! 1
fukaina Posted December 30, 2022 Posted December 30, 2022 WhiteLaceNude Honoka by sarsha043033 and eromaro MOD improved. The above skin mods are compatible. It can be used by replacing the white lace nude bigger butt with the Honoka file. WhiteLaceNude Honoka by sarsha043033 and eromaro kai.7z 10
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