Guest Posted January 20, 2018 Share Posted January 20, 2018 Indeed. I felt the same when I first played with the animations in TS3, I never even got to the first steps though. The xml files alone were overwhelming. A lot of people seem to think that animators can just whip something out in a flash, they don't realize the AMOUNT of work that it takes to make these things look even halfway decent. I don't know how classic animators for hand-drawn cartoons had the patience to draw EVERY FRAME. 3d animation cuts a lot of the work out but it's far from an automated process that's for sure. Link to comment
Guest Zivyx Posted January 20, 2018 Share Posted January 20, 2018 18 minutes ago, craftyplumbob said: Indeed. I felt the same when I first played with the animations in TS3, I never even got to the first steps though. The xml files alone were overwhelming. A lot of people seem to think that animators can just whip something out in a flash, they don't realize the AMOUNT of work that it takes to make these things look even halfway decent. I don't know how classic animators for hand-drawn cartoons had the patience to draw EVERY FRAME. 3d animation cuts a lot of the work out but it's far from an automated process that's for sure. Indeed. Making very good animations takes a huge length of time. But it also varies from animator to animator. Some are quick and efficient, while others are not so much. It also depends on the difficulty of what you're trying to animate. Link to comment
Guest Posted January 29, 2018 Share Posted January 29, 2018 Nanashi rig has been cancelled. The author who released the original has decided to leave the community so I wouldn't feel comfortable releasing a modified version of it. I apologize to those that were looking forward to using this, as I don't think it will ever see the light of day. My only advice would be to try Dagger's rig. It is a lot more complex than Nanashi, but it does not contain the new penis and tongue bones. If you are proficient enough in Blender you can add them pretty easily. Going forward, I'll be using Dagger's rig to avoid stepping on BrokenSims' toes. Again, I apologize to anyone that was looking forward to the rig. Here's a still image of something I started working on a few days ago with Dagger's rig: I also decided to re-do the animation in the OP with Dagger's rig, allowing me to do a wider range of motions more easily. I don't have pictures of this yet because it's still pretty early-on. Link to comment
Guest Posted February 5, 2018 Share Posted February 5, 2018 2 hours ago, doxian said: Amazing work! Thank you! I have something to share soon, after I figure out this problem I'm having. I will share what it is. Link to comment
doxian Posted February 6, 2018 Share Posted February 6, 2018 On 29/01/2018 at 9:18 PM, craftyplumbob said: Nanashi rig has been cancelled. .... Too bad he gave up. actually the rig he modified (the original is http://kijiko-catfood.com/pose-helper-for-sims-4-studio/) is quite limited. I'm learning how to use blender thanks these animations for ww. I found the dagger rig easier to use but still lacking certain things (jiggle breasts, penis thing etc) Link to comment
Guest Posted February 6, 2018 Share Posted February 6, 2018 16 hours ago, doxian said: Too bad he gave up. actually the rig he modified (the original is http://kijiko-catfood.com/pose-helper-for-sims-4-studio/) is quite limited. I'm learning how to use blender thanks these animations for ww. I found the dagger rig easier to use but still lacking certain things (jiggle breasts, penis thing etc) It is unfortunate. The breast bones in Dagger's rig are there, they are just in a separate layer. The penis bones are not unfortunately, so you'll have to import the rig and add copy the constraints from the original. ----------------------------------------------------------------------- So here's the thing I talked about yesterday: It is still being tested to find any errors or bugs. However, I am happy to announce that the rigged underwear mesh has returned! I've learned a lot about weight-painting doing this, and I'm really glad that I figured out how to get this working in-game. I hope that many animators will create animations for this. The only unfortunate thing is that WW does not currently allow you to set the sims to undress to underwear in the animation XML, so to see the animation you have to remove the bottom from the sim. (Another thing to note is that removing the underwear is not intended for these animations, so you will experience stretching penises if you do so). Link to comment
Venusa Posted February 6, 2018 Share Posted February 6, 2018 Looks awesome! So glad you were able to figure out some stuff and solve your issues regarding the underwear mesh. Link to comment
Guest Posted February 6, 2018 Share Posted February 6, 2018 12 minutes ago, Venusa said: Looks awesome! So glad you were able to figure out some stuff and solve your issues regarding the underwear mesh. Thank you! I feel the same way about it, sort of redeeming myself in a way. Or at least, that's how my mind wants to view it. Link to comment
Cataclysimz Posted February 6, 2018 Share Posted February 6, 2018 2 hours ago, craftyplumbob said: It is unfortunate. The breast bones in Dagger's rig are there, they are just in a separate layer. The penis bones are not unfortunately, so you'll have to import the rig and add copy the constraints from the original. ----------------------------------------------------------------------- So here's the thing I talked about yesterday: It is still being tested to find any errors or bugs. However, I am happy to announce that the rigged underwear mesh has returned! I've learned a lot about weight-painting doing this, and I'm really glad that I figured out how to get this working in-game. I hope that many animators will create animations for this. The only unfortunate thing is that WW does not currently allow you to set the sims to undress to underwear in the animation XML, so to see the animation you have to remove the bottom from the sim. (Another thing to note is that removing the underwear is not intended for these animations, so you will experience stretching penises if you do so). This is oddly.... HOT! And very creative indeed.. I like where you're going with this Link to comment
Guest Posted February 6, 2018 Share Posted February 6, 2018 5 minutes ago, TheAfterLife said: This is oddly.... HOT! And very creative indeed.. I like where you're going with this Thank you! I thought so too. I think I may have some kind of fetish for implicit things rather than flat-out SEX. Link to comment
Cataclysimz Posted February 7, 2018 Share Posted February 7, 2018 1 hour ago, craftyplumbob said: Thank you! I thought so too. I think I may have some kind of fetish for implicit things rather than flat-out SEX. You and i both! I know exactly what you're talking about haha Link to comment
Guest Posted February 9, 2018 Share Posted February 9, 2018 4 hours ago, StudServiceSims said: OMG amazing! Thank you! Glad to see you back here. Link to comment
Guest Posted February 12, 2018 Share Posted February 12, 2018 I've finished re-weighting the higher poly mesh. Now all that's left is to create a jiggle animation test, and thumbnails. Then I'll have to write up a tutorial on how to use this mesh effectively since it's quite finicky. GIF (Warning! Large) Link to comment
Cataclysimz Posted February 14, 2018 Share Posted February 14, 2018 21 hours ago, Zheur said: Hide contents Stubborn as hell Crafty, just like I said. I... have no words.. That's just perfect! Link to comment
Guest Posted February 14, 2018 Share Posted February 14, 2018 3 minutes ago, Zheur said: I wouldn't say that. I still have a very long way to go. I want to understand how to do good animations. You have improved tremendously, and it shows! I've told you this, and now AfterLife is telling you too. Don't doubt your skills here, you've got a talent for it. Link to comment
Guest Posted February 14, 2018 Share Posted February 14, 2018 6 hours ago, Zheur said: Reveal hidden contents I kind of like the movement of the first rig. I might delete the other guy and try something else with this one. I thought the bottom guy looked fine, only needed a little tweaking. --------------------- I've completed the custom animation for the jiggle bone, just the screenshots and thumbnails now and it'll be ready for the public! Spoiler Link to comment
Guest Zivyx Posted February 14, 2018 Share Posted February 14, 2018 14 minutes ago, craftyplumbob said: I thought the bottom guy looked fine, only needed a little tweaking. --------------------- I've completed the custom animation for the jiggle bone, just the screenshots and thumbnails now and it'll be ready for the public! Hide contents I'll really like to play around with this one. Link to comment
Guest Posted February 14, 2018 Share Posted February 14, 2018 17 minutes ago, Zheur said: I'll really like to play around with this one. I'm sure the sims enjoy it as well! Link to comment
Cataclysimz Posted February 15, 2018 Share Posted February 15, 2018 3 hours ago, Zheur said: I'll really like to play around with this one. Me watching you all do god's work likehttps://media.giphy.com/media/xkSlB5kqxlqZG/giphy.gif Link to comment
Guest Posted February 15, 2018 Share Posted February 15, 2018 The underwear mesh is live! Link to comment
Guest Posted February 17, 2018 Share Posted February 17, 2018 What swatches would you like added to the underwear mesh? (Closed Poll) This poll will stay up for about a week. Get your votes in! These will all be added eventually. Just the order of what I do first will be determined this way. Link to comment
Cataclysimz Posted February 23, 2018 Share Posted February 23, 2018 4 hours ago, Zheur said: Hide contents A hand job motion. Is giving me a shit ton of trouble. I fought with this, hours on end, and the hand movement still looks like nonsense. Barely any progress, I want to quit lol. Your browser does not support the HTML5 video tag. blender 2018-02-22 20-30-31-95.webm Your browser does not support the HTML5 video tag. blender 2018-02-22 20-32-33-96.webm Honestly i think everything looks alright! Don't give up!!! Link to comment
Guest Posted February 28, 2018 Share Posted February 28, 2018 Keep at it Zheur! I've decided to turn this thread into a general one so anyone that wishes to share any projects they are working on, can do so. I'd rather have a place we all can post what we're working on. I kind of felt like I was on a soap-box, and it was time to step down from it. We can all learn from each-other so don't hesitate to share! Link to comment
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