DaXmAn Posted November 6, 2017 Share Posted November 6, 2017 I'm trying to use "animation" with static pose for looks menu. So far I found out that for this purpose below 2 animations are used: Data\meshes\actors\character\animations\MT\Player\Female\FaceGenBodyCamera.hkx Data\meshes\actors\character\animations\MT\Player\Female\FaceGenCamera.hkx I converted these 2 anims using animation kit from nexus, and I found out that these animations use 2 annotations: <array name="annotations" size="2"> <struct> <real name="time">x3727c5ac <!-- 1e-005.0 --></real> <string name="text">startanimatedcamera.animObjectA</string> </struct> <struct> <real name="time">x3727c5ac <!-- 1e-005.0 --></real> <string name="text">EnableHeadTracking</string> </struct> </array> I tried to put these annotations for single frame or separate frames, and having my static pose animation exported, when I use slm 14, and I switch to body edit, F4 switches to my static pose, but camera is not repositioning like for oryginal animations. And I can't turn around the head with a mouse. One thing which is interesting is that time is presented as 1e-005.0 from xml file, usually values are like 0.1, or 0.4. I am not sure how to set value 1e-005.0 for annotations in 3ds max 1e-005.0 equals 1*10 ^ -5 equals 0.00001? I would appreciate some help here. Link to comment
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