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Darkest Dungeon Erotic Mods


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Posted

Made a small skin replacer to go along with The Prophet Boss gurro skin (I think at one time it was an odd arbalest skin) that replaces the wooden pews with similarly maimed gals. Skin comes in two flavors: scuffed and headless. enjoy. 
Warning- not everyone's kink.

Spoiler

image.jpeg.2e109f458a3cc2553f46e3c32e2b2b85.jpegimage.jpeg.7d981b5d1ad7216b77540603ae2140d1.jpeg

Love feedback, and if some folks know how to add animations, I'd love to talk to you. 

Prophet Pew Skin.rar

Posted (edited)

finally,the no'mad plague doctor skin done.The restoration took me whole day but it's fine with ai's help.

and if someone could do some efforts to improve the situation of sprite.afflicted,png,I will be very grateful for this

 

XRT aka Nomad 2.png

1526805344.jpg

XRT aka Nomad 4 (2).png

plague_doctor_portrait_roster (1).png

 

plague_doctor.sprite.afflicted.png

 

xrt aka nomad skins.zip

Edited by Moranhere
file updated
Posted (edited)
Quote

and if someone could do some efforts to improve the situation of sprite.afflicted,png,I will be very grateful for this


Gave it my best shot. Thanks forall the research on these skins, I like em and I hope one day they're all found/made. I'd be down to work on them. Included the skin package with the my edit added. 

image.thumb.png.35b118ce47aa387fcd48909295cc910b.png

plague_doctor_O.rar

Edited by Janitorialduties
resized face to more closely match original post by moranhere
Posted
On 6/25/2023 at 9:14 PM, Mr_Snake45 said:

Hi, can someone give me original file of Fungal artillery? aaand, someone know why reskin from Myconidae plus have broken texture in battle? i mean combat texture* 20230625171300_1.jpg.39b502fcf4fdc47a36235990601629e0.jpg

 

Can anyone give me the mod or the source of the leftest character?

Posted (edited)

Hey guys, can someone just download this class from Steam, pack into standalone archive (as untouched original from your game directory) and share here?

https://steamcommunity.com/sharedfiles/filedetails/?id=3019720528

 

Since i cannt myself download mods directly from Steam (pirate version of DD, ye ye), usually using LL, Nexus or Skymods for direct downloads, and this mod is brand new (just only few days passed since mod appeared), so it exists only on Steam right now

 

Just already have a few ideas to try (will be my first attempt by the way) full gender swap (from "male old man wizard to young hot female witch, SFW/NSFW 2 variants as usual) to this class, only after ending with "Succubus" ofcource, but would be good already to have original mod for materials and checking "what i will need to work with and if i even be able to do such a complex thing", and on Nexus/Skymods it would be probably weeks or even monthes until it will be avaliable (or even never if owner will decide to keep it on Steam only))

 

Original mod looking great by the way, even in vanilla "old man" variant)

Edited by Fnakasjg
Posted
47 minutes ago, Fnakasjg said:

Hey guys, can someone just download this class from Steam, pack into standalone archive (as untouched original from your game directory) and share here?

https://steamcommunity.com/sharedfiles/filedetails/?id=3019720528

 

Since i cannt myself download mods directly from Steam (pirate version of DD, ye ye), usually using LL, Nexus or Skymods for direct downloads, and this mod is brand new (just only few days passed since mod appeared), so it exists only on Steam right now

 

Just already have a few ideas to try (will be my first attempt by the way) full gender swap (from "male old man wizard to young hot female witch, SFW/NSFW 2 variants as usual) to this class, only after ending with "Succubus" ofcource, but would be good already to have original mod for materials and checking "what i will need to work with and if i even be able to do such a complex thing", and on Nexus/Skymods it would be probably weeks or even monthes until it will be avaliable (or even never if owner will decide to keep it on Steam only))

 

Original mod looking great by the way, even in vanilla "old man" variant)


New to the mod scene and don't exactly know what "standalone archive" means but here is the file ripped and zipped from where the workshop files are located.

The Wizard.rar

Posted (edited)

Checked "Wizard" sprites and animation textures - looks like perfect and very simple material to work with, i guess here will be not so much troubles and even not so much time-spending, just will need to chose female model to work with for reskin (as i said i already having 2 or even 3 variants in mind, just will need to chose one of them when will start to work with it)

 

Firstly i was thinking about just fully replacing with sprites and animations from another class, but having in mind that original models are super simple - more possibly i will just edit/redraw already existing skeleton and sprites/animation textures as basis (face and hands/breast parts i guess)

 

Also (not pressuring or forcing, only in case "if you can" and if it will not cause to you any troubles) - https://steamcommunity.com/sharedfiles/filedetails/?id=2988627846 same way (archive and share) would be appreciated as well, not super-needed so, only if it not bother you too much, but if you can - i will appreciate as well)

Edited by Fnakasjg
Posted

God I wish I had more talent/practice with drawing. I'll probably wait for Ranzepam to do a proper reskin of the new Flayer boss in Black Reliquary, but here's my crappy attempt at simple image editing. =/

 

image.png.827b3b646221260e3db80eba005a0889.png

Posted (edited)

All i want from BlackReliquary in fact are standalone Enchantress miniboss and BR factions as roaming enemies in vanilla zones (Cove, Weald etc) without going to full BR overhaul and replacing vanilla game, mostly since 99% of vanilla mods will not go with BR. and like without 50% of them i already cannt imagine my game any way) So having just roaming enemy packs and bosses from BR same as this doing for example "Here be Monsters" or "Project Monster Variety" mods - would be really awesome

Possibly one day someone will do that, Enchantress as miniboss and all those hotties Wildlanders really will be cool to meet in vanilla zones without full overhaul to BR,  info 146%)

Myself i have no knowleges to do such complex thing, all i can do to edit/redraw sprites of already existing things or edit some numbers in "effects/info" files)

 

For now all we have are 2 invasions (same as Wwulf) for Levantine and Wildlanders, both appearing only once same as Wwulf event, no roaming packs in dungeons

And not 2 other factions even as invasions, i dont even talking about mods for full roaming enemies and minibosses from BR 

Edited by Fnakasjg
Posted
16 hours ago, Fnakasjg said:

So having just roaming enemy packs and bosses from BR same as this doing for example "Here be Monsters" or "Project Monster Variety" mods - would be really awesome

Possibly one day someone will do that, Enchantress as miniboss and all those hotties Wildlanders really will be cool to meet in vanilla zones without full overhaul to BR,  info 146%)

...

 

For now all we have are 2 invasions (same as Wwulf) for Levantine and Wildlanders, both appearing only once same as Wwulf event, no roaming packs in dungeons

And not 2 other factions even as invasions, i dont even talking about mods for full roaming enemies and minibosses from BR 

 

I've made some major customizations to my BR just to be able to redo the Wildlander boss fights over and over again. I don't quite know yet how roaming encounters work atm, but I do have 2 permanent (always available per week) lvl 5 boss quests that I can enable to fight a scaled up version of Wildlander Steelpath and Warhawk.

 

I am looking into tweaking the AI for Warhawk (and to a lesser extent, Steelpath) so that potentially I can have both of them show up in the same encounter while retaining a lot of the flavor of their abilities, but I'm having a bit too much fun with the Flayed atm. (Ultimate goal is Flayed + Steelpath + Warhawk encounters, lol)

 

If there's interest, I can probably look into creating a standalone mod for repeat boss encounters, but right now the balance is completely out of whack for vanilla heroes (since I heavily mod the hero's stats in my BR). I kinda want to try my hand at a custom map too, but baby steps.

 

Having repeatable enchantress or that plant lady fights is something in the back of my mind, but since there's no smexier reskins for those bosses, it's definitely lower on my priority list, lol.

Posted (edited)
14 hours ago, irysius said:

 

I've made some major customizations to my BR just to be able to redo the Wildlander boss fights over and over again. I don't quite know yet how roaming encounters work atm, but I do have 2 permanent (always available per week) lvl 5 boss quests that I can enable to fight a scaled up version of Wildlander Steelpath and Warhawk.

 

I am looking into tweaking the AI for Warhawk (and to a lesser extent, Steelpath) so that potentially I can have both of them show up in the same encounter while retaining a lot of the flavor of their abilities, but I'm having a bit too much fun with the Flayed atm. (Ultimate goal is Flayed + Steelpath + Warhawk encounters, lol)

 

If there's interest, I can probably look into creating a standalone mod for repeat boss encounters, but right now the balance is completely out of whack for vanilla heroes (since I heavily mod the hero's stats in my BR). I kinda want to try my hand at a custom map too, but baby steps.

 

Having repeatable enchantress or that plant lady fights is something in the back of my mind, but since there's no smexier reskins for those bosses, it's definitely lower on my priority list, lol.

You now talking about game with BR, or about vanilla but with some features from BR added manualy?

 

If about BR - i not care too much since i will not use BR any way, yes it good overhaul i agreed, but as i already said before - i have too much essential mods for vanila game, and like 90% of them 100% incompatible with BR

I would like to try BR if it will be like Pet Cemetry or Sunward Isles zones - with their own monsters and mechanincs, but in vanilla game and with all 100+ vanilla game mods compatability 

But since its not the option, simplest and most posible thing which can be made - adding just enemies from factions, same as other monster mods do ("Here be Monsters", "Monster variety project" and etc)

 

If you talking about adding some more events/roaming mini-bosses/quests into vanilla game but with BR stuff and features - i would glad to see all of it

If about just editing some for BR itself - meh. no point, sadly))

Edited by Fnakasjg

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