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weird balls with hdt attached


NOOBIV

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Posted
i have a issue with hdt balls, when i attach a xml to a sos .nif (Equipable Schlong) it works, i get hdt balls, but it makes balls looks weird 

and hdt unnoticeable, here a example Futa warning

if i re-equip the schlong the issue is fixed, i get normal balls with hdt

post-1430547-0-08590100-1509207865_thumb.jpg 

(Gif)

but if i change to another cell or make a fast travel, i get weird balls again, and i need to re-equip the schlong to fix it each time


(i noticed if i increase [Genitals Base] size, the difference is more noticeable than increasing [Genitals Scrotum] )

 

i was using floppysos 2.3 (works perfectly), but i noticed this mod was causing a big performance issue (i needed to close and open the game 

again each 15 min), so i decided to find another way to get hdt balls until the autor fix that performance issue  :s

 

i tried HDT-SMP, this also works correctly, but gives me "permanent micro-stuttering with 60 fps" and additional CTD (because i'm using HDT-PE, and 

ENB, incompatible maybe). I read somewhere i can use HdtskinnedMeshPhysics.dll without the Hdtskyrimmempatch.dll? :o.

I also tried a standalone mod that add hdt balls with a ring, but i have the same issue :(.

 

also i want know if exist another way to add hdt to the balls or this is a issue who everyone live with? :(

 

Posted

I'm not entirely sure, but I think it's due to the collision of the balls. it looks like since they're so large they clip with the legs and/or dick constantly, screwing the collisions up. Usually when collision issues happen it can be fixed by re-equipping HDT stuff (like you did with your schlong), so maybe try turning collisions off with the HDT editor? I could be wrong, however

Posted

I'm not entirely sure, but I think it's due to the collision of the balls. it looks like since they're so large they clip with the legs and/or dick constantly, screwing the collisions up. Usually when collision issues happen it can be fixed by re-equipping HDT stuff (like you did with your schlong), so maybe try turning collisions off with the HDT editor? I could be wrong, however

i used JFF (hdt havok modifier) to turn off collision setting everything to "-1 collide with nothing" (only Gen 06, the other things was already in -1), but didn't work, also i tried this fix for invisibility npc, didn´t work

 

 

 

Im using Naturalistic HDT xml (smurf average) i think this xml already have collision disabled

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