XunTzu Posted October 24, 2017 Posted October 24, 2017 Crash dump shows that, after CTD when starting up Skyrim. Found a similar issue on the forums, but the poster didn't quite say how he/she fixed it. The only mods installed since last working were:Warzones 2015 Apocalypse magic Various armor mods Here's the crash dump. Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS kernel32.dll version: 6.1.7601.23677 (win7sp1_ldr.170209-0600) Machine Name: Debug session time: Tue Oct 24 05:36:15.000 2017 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:16.000 Kernel time: 0 days 0:00:34.000 User time: 0 days 0:01:16.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 Unable to load image C:\Games\Steam\gameoverlayrenderer.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll *** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for d3d9.dll *** ERROR: Module load completed but symbols could not be loaded for d3d9.dll Unable to load image C:\Windows\System32\D3DX9_43.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for D3DX9_43.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. FAULTING_IP: TESV+2cb7d6 006cb7d6 8b88c4000000 mov ecx,dword ptr [eax+0C4h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 006cb7d6 (TESV+0x002cb7d6) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000c4 Attempt to read from address 000000c4 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 000000c4 READ_ADDRESS: 000000c4 FOLLOWUP_IP: TESV+2cb7d6 006cb7d6 8b88c4000000 mov ecx,dword ptr [eax+0C4h] FAULTING_THREAD: 00001798 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ IP_ON_HEAP: 393ea0e0 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 393ea0e0 to 006cb7d6 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 52dffe20 393ea0e0 004ca2a5 00000355 000002e7 TESV+0x2cb7d6 52dffe24 004ca2a5 00000355 000002e7 012e3600 0x393ea0e0 52dffe28 00000000 000002e7 012e3600 012e36b0 TESV+0xca2a5 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+2cb7d6 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~46s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+2cb7d6 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002cb7d6.htm?Retriage=1
XunTzu Posted October 24, 2017 Author Posted October 24, 2017 This is the crash log from "Crash Fixes" Crash info: 2017_10_24_09-41-48 - 6CB7D6: V(1); EAX(0); EBX(0); ECX(2F7C1988); EDX(6CB7D0); ESI(2F7C1988); EDI(2F59B9C8); EBP(2); ESP(2151FE24); STACK(4CA2A5 1000004 4F1FD1 4F2283 43F1FA 44377B 699350 699100 699974 A4BB02 A4B4A9 A4B4A0 A4B4A0); Not so useful info (don't post unless asked): STACK_FULL(2F7C1988 4CA2A5 355 2E7 12E3600 12E36B0 1000004 18409120 FFFFFFFF 2F59B9C8 C0490FE7 2F59BA44 61 10775F0 2151FE6C 0 2151FE70 32C8A038 184095A4 28CB0014 4 3 0 4F1FD1 0 32C0A760 2CF64B64 12E3600 4F2283 47 2151FEA3 43F1FA 2151FEBC EE 12E3600 12E4058 23A73010 87 107B614 0 0 0 0 0 0 0 0 0 0 0 0 44377B A 10D1069 0 18409120 18409120 2 699350 0 0 18FD80 2151FF94 18FD80 2 699100 0 0 1272F38 1272F44 1272F50 1272F5C 1272F68 1272F74 1272F80 1272F8C 1272F98 1272FA4 5DC7102D 18A5A600 2151FF94 699974 18A5A600 18FD80 A4BB02 0 0 18FD80 0 A4B4A9 7661336A 18FD80 2151FFD4 77C79902 18FD80 56A9D41A 0 0 18FD80 C0000005 7663770F 7663770F 2151FFA0 2151F870 FFFFFFFF 77CB58C5 3EEDEE 0 2151FFEC 77C798D5 A4B4A0 18FD80 0 0 0 0 A4B4A0 18FD80 0);
Gnafron Posted October 24, 2017 Posted October 24, 2017 From what I read here and there, some people would not touch Warzones even with a 3 yards stick. When most posts about a mod on the nexus are complaints, that says something. Do not use it unless there is a sure way to fix it yourself.
XunTzu Posted October 25, 2017 Author Posted October 25, 2017 From what I read here and there, some people would not touch Warzones even with a 3 yards stick. When most posts about a mod on the nexus are complaints, that says something. Do not use it unless there is a sure way to fix it yourself. That was old Warzones. New Warzones was rebuilt and taken off the "Do Not Use" list. Also found out it wasn't the troublemaker. Edit: Tracked down the offending mod, was a player home, but still would like to understand what went wrong.
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