hisavraith Posted October 17, 2017 Share Posted October 17, 2017 Hello. I've been trying to learn porting using 3ds max and started by following kalillies sims hair porting tutorial. However, I decided to port a hair from another game instead (Vindictus) and used assets from a user in Deviantart, which are in .mesh and .tga files. I was able to convert them using XPS and GIMP into .obj and .dds files respectively. Then I was able to import .obj file into 3ds max and now have come this far. The next step was to paint the weight of the hair, as according to the tutorial, without doing so, the hair would be plain trash. However as seen in the second image I am unable to click/toggle the Paint Weights button. What could be reason for this? (I hope it's not that the hair mesh isn't capable of weight) What should be my next steps after this? Any advice? Thank you very much. PS. I don't know if this is the right place to ask for modding help, if not please direct me. Link to comment
Kalilies Posted October 18, 2017 Share Posted October 18, 2017 This hair is quite short so honestly it will probably look fine in game with the generated weights from the skin wrap. As for your issue, could you post a screenshot of the entire scene? Link to comment
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