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[Request][Idea] Turning the "Social NPC's" Mod Into An Activation Spell


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I was getting tired of normal NPC interactions and I've managed to stumble upon this mod that adds dynamic NPC interactions found Here. I myself tried to turn the scripts provided by this mod into a spell that I can cast on NPC's to make them social. Unfortunately my lack knowledge on the CK made this idea unfeasible as I've manage to create a broken mod. My conclusion is that the mod might require scripting knowledge over simple CK edits.

 

It looks like the creator is done with the project and left it open source so I was wondering if there is anyone on these boards that might take interest and create such a mod?

 

If so, this is what I think is needed:

-An Activator Spell that turns on social behaviors

-A spell that disables scripts just in case there's an overload of scripts in the cell

-(It also looks like there's interaction types based on what actor keywords are assigned, so I am not sure how you go about implementing that as well, it I leave it up to the modder to take into consideration. Maybe additional script spells that assign keywords to actors? MCM? I don't know More information about how such keywords assigned can be found here)

 

This might have some awesome functions if paired with other SL mods like Lovers Comfort.

 

Additional Stuff:

The mod also adds 2 locations and NPCs to the game, I'd prefer a patch that removes these references from the game to minimalize compatibility issues. ( Though I could remove it myself with TESedit, it'd just be convenient.)

 

I would appreciate it if someone decides to tackle this project.

 

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