horvath Posted October 6, 2017 Posted October 6, 2017 Heyo all! So I've been using death alternative in combination with SL defeat for a while now and after some fiddling around with the MCM settings the mods work great. But I was wondering if there's something I can do to tweak the way "death" is handled. See Defeat mostly handles the pc and followers getting raped, robbed or left for dead wich is fine, but in combination with DA it will always without fail trigger one of the DA events after Defeat's scenes have run its course. Again this would be fine were it not for the fact that I also have SD+, simple slavery and a few others that can lead to varried outcomes. Now what I basically want to do.. Is make it so that say.. rape is pretty much a given when defeated, but slavery doesn't have to be the outcome all the time. Right now, after the rapes I will 100% be put into slavery either trough simple slavery or SD+. Is there any way to make these settings work to say.. have the rape still happen but slavery has like a 10% chance or something? I've seen that DA has number priorities in there, but they don't seem to be percentage chances, rather they are priorities over wich event should run over what others. Any help would be appreciated!
Soulinor Posted October 6, 2017 Posted October 6, 2017 I am one of the plagued users of DA+Defeat that always end up having problem(not mods problem just my general plague). For avoid maximum number of problems i set up Defeat at 99 and other is 0 in DA and set his option to trigger DA after scene(just look in defeat you will find it). For avoid conflict, uncheck all Defeat knock out options, but leave essencial in bleedout on(i end up in crash when i set it off). For handle SL, SD+ and other just use DA blackout event.
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