NamelessFreak Posted September 29, 2017 Posted September 29, 2017 Help me, LL! You're my only hope! Okay, so randomly browsing mods, I came across someone who suggested using this script: Scriptname zDragonFootIkDisable extends ObjectReferenceEvent OnLoad()SetAnimationVariableBool("bNoFootIK", true);debug.notification("bNoFootIK state: " + GetAnimationVariableBool("bNoFootIK"))RegisterForSingleUpdate(10)endeventEvent OnUpdate()RegisterForSingleUpdate(10)SetAnimationVariableBool("bNoFootIK", true)endEvent to make dragons bigger and not have their feet glitch out. Problem is I have no idea what to do with this or how to impliment it (or if it even works to begin with). I have absolutely zero experience with scripts, so I was hoping someone could help me with it. Any help would be appreciated. Thank you.
Guest Posted September 29, 2017 Posted September 29, 2017 This script changes a property (footIK) on something placed in the 3D world (that is an ObjectReference), probably the object is a Dragon. Now, you can just create the script inside the actor (a Dragon), but I really don't like scripts that will execute forever and never stop. This way is a good way to corrupt a save in case you will ever remove the mod.
NamelessFreak Posted September 29, 2017 Author Posted September 29, 2017 Damn. :/ Suppose it was too good to be true. Well, thank you for answering anyway.
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