gtcard Posted September 26, 2017 Posted September 26, 2017 i used meshrigger to copy some smp rigs to add physics to some skirt meshes i have. it worked well so far. just today however, i noticed my output results are not the same as the ones i got before. doing a rig of the same target mesh, with the same template mesh which had a VirtualGround NiTriShape, the output mesh did not have the VirtualGround nitrishape. this was not the case before--the first time i did this, meshrigger copied everything perfectly, including VirtualGround. i'm not really sure what virtualground does, but i did some tests and i noticed the skirt without the virtualground copied did not have collisions with the body. i'm actually more concerned about the fact that meshrigger is giving me different results for an identical process, using the same settings. here's my cfg: version=b_90 name=MeshRigger_Options Distance=20.0 Game=Auto Targets=1 Tool=MESHRIGGER bone=True copy_havok=True delete_partitions=True delete_rigging=True delete_weights=True destination=Mesh Rigger/output/ flatten_skin=False gender=Both name=MeshRigger_Options override=True replace_weights=True select_bones=False select_meshes=False skeleton_links=1 skin=All Materials subfolder=0 target={F:/Mesh Rigger 64bit/Tools RC_89_k_Light/Mesh Rigger/target/SkirtTartan.nif} template={F:/Mesh Rigger 64bit/Tools RC_89_k_Light/Mesh Rigger/template/smp skirt template.nif} template_s= update_version=0 uv_search=True v_index=True version=b_90 anyone know what's going on? i'm wondering if the weight copying has been affected now
Guest Posted September 26, 2017 Posted September 26, 2017 I never used meshrigger but virtualground isn't needed anymore since spring 2016 update
gtcard Posted September 27, 2017 Author Posted September 27, 2017 i do notice a lot of the more recent smp meshes don't use virtualground anymore. the few that i had from when i first started using smp a month ago does have virtualground, and i'm really not sure why that virtualground copied over previously with meshrigger, and it doesn't anymore. i'm using the exact same meshes for template and target, with identical settings, and the output meshes i get now do not have virtualground copied. for example, i previously rigged the amiella skirt with a smp skirt mesh and was able to copy the entire skeleton rig to the amiella skirt mesh, complete with virtualground. this modded amiella skirt works perfectly with leg collisions. however doing the same rig now, i get the skeleton rig copied over, but without the virtualground part. this new modded amiella skirt does flow perfectly, but does not have leg collisions anymore. that makes me wonder if it's botching the weight painting too. i'm getting a lot of output meshes of other skirts with vertices stretching to infinity recently, and i think that has something to do with why meshrigger suddenly started producing different results with the same settings. i'm just wondering if there's some other outside factor that can be influencing this, because my meshrigger settings are unchanged as far as i'm aware.
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