Stiffon Posted September 11, 2017 Posted September 11, 2017 Hi, So after a while of not playing Skyrim (to catch up some of my games backlog), I decided to totally update everything and start a new game. Run around 250 mods and always for the most part very stable. I did the stupid thing and updated everything at once! Yes, yes I know :/ OK, so I can start a new game (mostly - sometimes CTD), create my PC, leave the cell for my new life. However, when I save the game, I cannot reload whatsoever! Save cleaner shows nothing except some havoc to reset. I tried adding Crash Fixes and Safety Load (neither of them needed previously), but still the same. I'm adding my load order and last papyrus - I have absolutely no idea how to read the papyrus nor how to make it look like some of the ones I've seen here! Opened with Wordpad. Any thoughts, directions or assistance other than the start again I'm facing would be greatly appreciated. So much talent here I thought I'd make a desperate appeal to save me several days of reconfiguring if it turned out to be 1 mod type of thing. Thanks for reading and/or helping. Have a great day. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSchlongs of Skyrim - Core.esmApachiiHair.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmhdtHighHeel.esmparadise_halls.esmRaceCompatibility.esmSGHairPackBase.esmEFFCore.esmCreatureFramework.esmHeels Sound.esmApachiiHairFemales.esmAzarHair.esmTeenVoice.esmdcc-soulgem-oven-000.esmBBLuxurySuite.esmZaZAnimationPack.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmApachii_DivineEleganceStore.esmHepsyHair.esmETaC - RESOURCES.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espRelationship Dialogue Overhaul.espFNIS.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espRaceMenu.espRaceMenuPlugin.espKS Hairdo's.espzzEstrus.espPotionmodVanillaWeights.espETaC - Complete.espRealisticWaterTwo.espparadise_halls_SLExtension.espMoreBanditCamps(Original-Edition).espSkyrim Immersive Creatures.espSexLab_Solutions.espSexLab_Paycrime.espImmersive Orc Strongholds.espPrettier Bandits.esphold guard.espGuard Dialogue Overhaul.espBreezehome_Fully_Upgradable.espethereal_elven_overhaul.espCivil War Overhaul.espSolstheim - 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HDT.espTrueEyesNingheimPatch.espLieyes_v1.0.espHHairstyles.espLindsHumanEyes.espLindsHumanEyes_Ningheim.espSGEyebrows.espnocturnaldibellas.espDragonborn Armoury.espThe Ningheim.espSoljund's Sinkhole.espApachii_DivineEleganceStore_Patch.espTheAmazingWorldOfBikiniArmor.espTAWoBA_Rebalance.espLeftHandRings - Dawnguard.espLeftHandRings.espBretons.espDSHg - Helmets.espPolly_Frol.espzzLSAR.espparadise_halls_fellglow_slave_camp.espSweet&Sexy Lingerie.espTFollowers.espRebekah.espSMNSN Followers.espparadise_halls_farengars_study.espSassyTeen.espaya_099.espRosaFollower.esppahe_lakeview_manor_cell.espLunariWarriors.espSRfreckles.espKatyx.espPuddun_Tang.espFNISspells.espHDT Piercingsets.espZt_followers.espJulia Follower D.espMy Home Is Your Home.espMorwen.espWMFSEllindiaFollower.espmvpbeserkerelise.espAnellaFollower.espRimona.espShaley.espRaina.espMilena de Jade.espSerenity.espEden.espMae.espCelestine.espDevious Deviants.espRevamped Elena.espMBWSYNFollowersACT2.espFinnia.espBonkuraYarou no Follower.espNordicHeroines.espToccata.espEstrusChaurus.espQuieter Dungeons and Caves.espSeranaStopSandboxing.espMBWSFollowersReplacer.espBlack Rose.espHearthfireMultiKid_LastName.espBBLuxurySuiteENM.espSexistGuards.espCitrusHead - Standalone.espBijin Warmaidens.espBW Lydia.espEstrusSpider.espDeadly Wenches.espImmersive Wenches -SG&KS hairs- Patch.espFachry Aldine Wood Elf Hunter Follower.espNewmDressExtendedWitch.espDSHg - UpdateDB.espDSHg - UpdateDG.espdcc-dm2.espEvaCloth.espSLALAnimObjBillyy.espRRC_MercyFollower.espRias_HS_DXD_Asherz.espPearl.espHarui.espMiniel.espNami.espCanCho_YunsolFollower.espZwabber_Kaylin.espFollower_Ellen.espTheEyesOfBeauty.espSkix Follower Luzie.espFreckleMania2.espCD - Female Embassy Guards.espDSHg - Hats.espDSHg - Hoods.esppahe-DeviousDevices-addon-DDx-patch.esppahe-DeviousDevices-addon-patch.esppahe-tdf-patch.espAddItemMenu2.espRDO - USLEEP Patch.espETaC - Complete EEO Patch.espNibblesAnimObjects.espSexLab Sound FX Replacer.espSexLab Extra Voices.espAlternate Start - Live Another Life.espBBLS-ASLAL.espDeviously Cursed Loot LAL AddOn.espBashed Patch, 0.esp Papyrus.0.log
azoth1267 Posted September 11, 2017 Posted September 11, 2017 263 mods. (255 is the "limit" but less is better) No merge patch. Lots of heavy mods. Many followers and secondary patches that can/should be merged. Fix over modding, then we can figure out what else is wrong.
LazyBoot Posted September 11, 2017 Posted September 11, 2017 This one is also quite useful to add Load Game CTD Fix (https://www.nexusmods.com/skyrim/mods/85443/?)
unused.warhead Posted September 11, 2017 Posted September 11, 2017 It's very common for mods to break Helgen. With 250 mods, it's likely it will happen. It would be recommended to only turn any mods on after helgen. Turn your mods off, start a new game, make a save after you get out of Helgen then turn your mods on. That said, if you are using Crash Fixes (which is great) you should edit the save game with ReSaver from FallrimTools because the savegame format is different. Also, chances are that you are running SKSE too because most likely some of your 250 mods probably need it. Make sure you have a SKSE.INI properly configured. Here is mine: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Debug] WriteMinidumps=1 [interface] EnableContainerCategorization=1 As for the papyrus logs, it's a common mistake to think it's kind of an error log. Papyrus is the script language, this file only logs stuff from scripts that are running and are intended for modders to debug their scripts. Most of it are just debug message, not errors per se. And If it logs any errors it will be script errors, it won't log anything related to the graphic engine, missing models and textures, bad animations or anything else. So unless you are sure the problem is script related, it won't help. In fact, because writing to disk is slow, having this logging options turned on can actually slow down your game, in your case, it wrote 500KB of data in less than 30sec. I recommend running the game with it turned off, specially on a new game with 250 mods all trying to start their scripts for the first time. Regards.
Stiffon Posted September 11, 2017 Author Posted September 11, 2017 263 mods. (255 is the "limit" but less is better) No merge patch. Lots of heavy mods. Many followers and secondary patches that can/should be merged. Fix over modding, then we can figure out what else is wrong. Actually only 250 active mods thru MO. Bashed patch via Wrye Bash. I know there are a lot of heavy mods, but as I mentioned was all running and playing nicely before I updated all of them. I don't feel the need to mess around merging followers while I am under the 255 limit, but I have thought about it - not sure it is within my modding ability tho. FNIS/LOOT/XPMSE2 all the rest are also done. Thanks anyway. It's very common for mods to break Helgen. With 250 mods, it's likely it will happen. It would be recommended to only turn any mods on after helgen. Turn your mods off, start a new game, make a save after you get out of Helgen then turn your mods on. That said, if you are using Crash Fixes (which is great) you should edit the save game with ReSaver from FallrimTools because the savegame format is different. Also, chances are that you are running SKSE too because most likely some of your 250 mods probably need it. Make sure you have a SKSE.INI properly configured. Here is mine: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Debug] WriteMinidumps=1 [interface] EnableContainerCategorization=1 As for the papyrus logs, it's a common mistake to think it's kind of an error log. Papyrus is the script language, this file only logs stuff from scripts that are running and are intended for modders to debug their scripts. Most of it are just debug message, not errors per se. And If it logs any errors it will be script errors, it won't log anything related to the graphic engine, missing models and textures, bad animations or anything else. So unless you are sure the problem is script related, it won't help. In fact, because writing to disk is slow, having this logging options turned on can actually slow down your game, in your case, it wrote 500KB of data in less than 30sec. I recommend running the game with it turned off, specially on a new game with 250 mods all trying to start their scripts for the first time. Regards. Yes I have SKSE - haven't touched that during the update so maybe I should look at it. Rarely start at Helgen due to the scripting - use LAL to start elsewhere. Thanks for the heads up on the log - I'll turn it off as it doesn't do anything for me anyway lol This one is also quite useful to add Load Game CTD Fix (https://www.nexusmods.com/skyrim/mods/85443/?) That shows no longer supported, but I'll have a try - thanks
LazyBoot Posted September 11, 2017 Posted September 11, 2017 This one is also quite useful to add Load Game CTD Fix (https://www.nexusmods.com/skyrim/mods/85443/?) That shows no longer supported, but I'll have a try - thanks While it may no longer be supported, it's still only a few months since the last update.
Stiffon Posted September 12, 2017 Author Posted September 12, 2017 This one is also quite useful to add Load Game CTD Fix (https://www.nexusmods.com/skyrim/mods/85443/?) That shows no longer supported, but I'll have a try - thanks While it may no longer be supported, it's still only a few months since the last update. Thanks. Can't be sure of the impact but am assuming it is helping. Crash Fixes 12 and Load Game CTD Fix at bottom of left pane. Removed a few of the follower mods that were not using my body type (lowering mod volume/stress more than the body but still a good reason), made a tweak to ini's as per the fixes, removed several mods that had no updates but were not playing well with the newest SL162, and all seems to be well! Played for over 5 hours with no issues. Load/save/reload all seems fine again. All is quiet in the deep dark wood...
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