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I Want to change hire able npc's into vampires w/o color mismatches?


smudge78

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Posted

So I got DG, love it, I got better vampires, love it. I turned lydia, I don't love it:(. Her head and bodys color now mismatch, apparently this is a bug with any npc you change. Better vampires has the option to apply "no" physical changes to a follower you turn, but that kinda takes the fun out of it.

 

I would like to make a patch for all vanilla hire able companions followers so when turned they could at least have vampire eyes w/o the head and body mismatch in color. Only problem is I don't know to implement something like this:( Any tips or tutorials anyone could point me to would be very helpful. I know the basics of the CK, but for something like this I just don't where to begin.

Posted

I think the issue is that the skinners who made the awesome ones commonly in use (Navetsea, etc) didn't make a vampire race face mode. I could be wrong, so it'd be worth getting input from an experienced modder, but that seems like the best bet to me.

 

Possible solution is to copy the face texture of your choice, find out where the game points to the vampire race face file, and build the tree so that it's in the proper location, i.e. Data\Textures\...\[texturename].dds

Posted

I would think you have to take the femalehead.dds in Data/textures/actors/character/female

and make a copy and rename to femaleheadvampire.dds

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