Crying_Raven Posted August 23, 2017 Posted August 23, 2017 Hey everyone, I've been a lurker here for a long time but have just recently gotten into modding thanks to some inspiration from some friends on PS4. However, I've grown quite fond of this site and the Nexus over the years, and am hoping to break into PC modding (or "real" modding) in the near future with a little luck. For now, I've been working on a couple PS4 mods since that place is pretty starved for decent content, but I've got a big problem with the CK at the moment... Hopefully someone here with a bit more expertise with this sort of thing can help me out, or at least point me in the right direction... I also hope that I even put this topic in the right section, since I couldn't find a "Creation Kit Issues" category XD But anyways, on to my plea for help! So I've hit quite the snafu with the CK recently. After a crash while saving, I restored an older backup version of my mod, but for some reason, Bethesda.net will not let me upload my mod for PS4 anymore (though it does have a PC version, but that works fine), stating that PS4 does not support archives and I therefore must remove my mod's "dependencies" on my loose files. However, the CK used to let me upload anyway, stating that the loose files just wouldn't be accepted, and only the plugin itself would go through, though now even that is being stopped. The loose files in question are some textures and meshes I'm not even sure how they got made in the first place. Because this mod was meant for PS4 originally, I've been pretty careful (and successful) about using only vanilla assets, and this was reflected by the mod's performance on PS4. But that being said, I can't even update the damn thing anymore without the CK telling me to remove these dependencies. So this is my issue. I need to find these supposedly custom textures and meshes and remove them from my mod. But I'm also aware that they can't be searched and viewed like actual records, so is there any way I can find them and remove them via some kind of search? Or do I manually have to find them all and remove them, and if so, how? I know that they seem to be tied to facegen data, always showing up in these folders: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Meshes\actors\character\FaceGenData\FaceGeom C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\textures\actors\character\FaceCustomization I've tried deleting them through my file explorer, but the CK frustratingly just recreates them every time I choose to "Upload to PS4". I've tried looking at my custom NPCs which I assumed were using vanilla assets since the mod clearly works on PS4 and just can't be updated right now, but I'm not sure where to even look as far as the chargen/morph data and even further still how to delete anything there. Any help would be greatly appreciated, as I'm completely stumped and sure would like to be able to update my damn mod!
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