maou Posted August 3, 2012 Posted August 3, 2012 Could anyone please tell me how to properly import the Grummite mesh with Blender? Normally the Grummite mesh looks like this in Nifskope: But when I import it in Blender it stands upright for some reason. It's still upright after I export it again: I've tried importing the skeleton first and then the mesh which makes it look like this: The skeleton alone seems to be ok, but the mesh refuses to "align" with the skeleton. Anyone know how to get it to show up properly?
maou Posted August 5, 2012 Author Posted August 5, 2012 Problem solved. Unchecking everything on the right side of the import settings screen and selecting "Apply Skin Deformation" instead did the trick.
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