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Custom race keeps using vanilla textures


hyperion66

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Posted

I created a custom race based on the Nord race as a base but with custom textures. However, in game, the body, feet, and hands will continue to use the Nord textures. I've created all the armoraddons and parts and even attached the textures to the meshes in the Nifskope but only the head will utilize the custom textures. In the preview window it looks fine. I'm at a loss as to what to do. Does anyone have any ideas? Could this have do with the Copied Data? I'm using NONE for morph race and DefaultRace for armor race.

Posted

Did you generate a body in Bodyslide and then copy it over to the mesh folder of the race? In which case, that's your problem right there. 

 

You have to add skin parts to the race and point them at the texture folder, or manually edit the texture path in each nif (6 in total).

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