ostwind Posted August 1, 2017 Posted August 1, 2017 I have an FNIS version 6.3 and SexLab version 1.62. I regularly add new animations to the folder: Skyrim\Data\Meshes\actors\character\animations\SexLab\ Generating behavior FNIS for modders. Today there was such an error: ERROR(2026): Too many animations 1861 (C:\Games\Skyrim\Data\Meshes\actors\character\animations\SexLab\FNIS_SexLab_List.txt) Total in the folder Skyrim\Data\Meshes\actors\character\animations\SexLab\ - 1700 files. 1699 - hkx, and 1 FNIS_SexLab_List.txt. How to solve this problem?
Sarge Misfit Posted August 1, 2017 Posted August 1, 2017 On the FNIS download page is an optional FNIS XXL which allows for more animations.
ostwind Posted August 1, 2017 Author Posted August 1, 2017 On the FNIS download page is an optional FNIS XXL which allows for more animations. 1. Total number of animations I do not exceed only 2000 pieces. 2. I already tried the version 6.3 XXL, but this version also can not generate behavior. ERROR(2026): Too many animations 1861 (C:\Games\Skyrim\Data\Meshes\actors\character\animations\SexLab\FNIS_SexLab_List.txt)  If several animations are deleted, then behavior is generated normally. Why is this happening?
Unrobed Posted August 1, 2017 Posted August 1, 2017 dont use the FNIS exe for Modders . Use the one for Users! Maybe this helps.
ostwind Posted August 1, 2017 Author Posted August 1, 2017 dont use the FNIS exe for Modders . Use the one for Users! Maybe this helps. Why not use FNIS for modders? If I add new animations, then I need to generate a new behavior. The FNIS for users does not generate a new behavior. Do you understand what you are saying?
Sarge Misfit Posted August 1, 2017 Posted August 1, 2017 I don't know, but perhaps Sexlab itself has a limit, which is why we have things like SL Animation Loader
Unrobed Posted August 1, 2017 Posted August 1, 2017 Â dont use the FNIS exe for Modders . Use the one for Users! Maybe this helps.Why not use FNIS for modders?If I add new animations, then I need to generate a new behavior. The FNIS for users does not generate a new behavior. Do you understand what you are saying? Sorry i didnt understand that you make new animations . SORRY
ostwind Posted August 2, 2017 Author Posted August 2, 2017 The problem is solved by my personal method.By setting animations to an alternate folder.
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