Jump to content

Problem with FNIS 6.3


Recommended Posts

Posted

I have an FNIS version 6.3 and SexLab version 1.62.

I regularly add new animations to the folder:

Skyrim\Data\Meshes\actors\character\animations\SexLab\

Generating behavior FNIS for modders.

Today there was such an error:

ERROR(2026): Too many animations  1861 (C:\Games\Skyrim\Data\Meshes\actors\character\animations\SexLab\FNIS_SexLab_List.txt)

Total in the folder Skyrim\Data\Meshes\actors\character\animations\SexLab\  - 1700 files.

1699 - hkx, and 1 FNIS_SexLab_List.txt.

How to solve this problem?

Posted

On the FNIS download page is an optional FNIS XXL which allows for more animations.

1. Total number of animations I do not exceed only 2000 pieces.

2. I already tried the version 6.3 XXL, but this version also can not generate behavior.

ERROR(2026): Too many animations  1861 (C:\Games\Skyrim\Data\Meshes\actors\character\animations\SexLab\FNIS_SexLab_List.txt)

 

If several animations are deleted, then behavior is generated normally.

Why is this happening?

Posted

dont use the FNIS exe for Modders . Use the one for Users! Maybe this helps.

Why not use FNIS for modders?

If I add new animations, then I need to generate a new behavior.

The FNIS for users does not generate a new behavior.

Do you understand what you are saying? :D

Posted

 

dont use the FNIS exe for Modders . Use the one for Users! Maybe this helps.

Why not use FNIS for modders?

If I add new animations, then I need to generate a new behavior.

The FNIS for users does not generate a new behavior.

Do you understand what you are saying? :D

Sorry i didnt understand that you make new animations . SORRY ;)
  • 11 months later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...