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Werewolf Player mode


Silvist

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Posted

Heyo everyone,

 

So I remember trying werewolf when Skyrim first came out, and I wasn't really impressed with it. After all the mods that have been released, especially re-balancing ones I decided to try one again.

 

The biggest thing that bothered me though was a lack of 1st person. I'm sure this is probably just a preference, but beyond just that it also kinda bothered me I had no acess to anything player related. Such as the map.

 

I messed around a bit in the CK, though didn't really see where it was scripted that you are forced into kind of an enemy mode. I even went as far as to change the werewolf race, to player options instead of monster options. Now one thing I didn't even realize, after doing this was that werewolves lack sneak. So now, due to the fact I enabled the werewolf race as a pc, I can actually sneak in werewolf mode.

 

I'm willing to just do this myself, but I was curious if either there is a mod like this that exists, or if anyone has any ideas on how to do this.

Posted

Heyo,

 

Well I guess you could say "race", but I'd still want it to morph into. So if its to swap one race for another, that's fine as well.

 

Its not exactly what i'd want, but I wouldn't mind porting this to be the new were race:

 

Wolven Anthros

 

 

Heck if you can think of a way to shift into multiple forms, that would be bad ass as well. But what I wanted mainly was first person mode in werewolf, along with all the other pc interfaces.

 

I really don't like that the werewolf spells are determined by how long you press the shout command. Especially because I don't know what timer gives what exactly. In game mechanics that's retarded; that's like a pro basketball player not knowing the different ways to shoot, and its only determined by how long he waits to take a shot.

 

What would be even more bad ass is if you could equip certain gear as well. Though that would be more like "whitewolf" style aka Werewolf the Apocalypse style.

 

I think they had special glaves they could use in wereform, along with talismans and such.

 

The entire problem I think of the current skyrim approach to werewolves is that your just a diseased humanoid. Where in fact technically you are no longer your former self or race.

Posted

Okay after looking at whatever I could find in the CK, it appears being a werewolf is basically a quest. Like a stupid infinite quest, until you transform back to humanoid form. Not sure how that makes any sense, but I guess that's how it'd disable all pc functions. How utterly annoying. I wonder how I can disable this :D

Posted

Yep. Being a werewolf is all one huge script with trigger-events.

If you disable it, you wind up with just whatever race you started out with (nord, breton, khajiit, redguard...)

 

If you wanted to create your own werewolf race, you would have to start out fresh and go up from there.

 

Someone on this board just converted an NPC mod into a full on race...I believe it's called the "Misha Race". Perhaps they can tell you how they did it.

 

This werewolf race mod would be great because then a coven of werewolves could be made...unlike the stupid "Companions" who don't even transform into wolves on full-moon nights. *rolleyes*

Posted

I found this posted under the "Misha Race" thread for clues on how to create a race from a particular NPC...

 

 

 

Load the companion mod in the CK.

 

Start off making a new custom race. Duplicated the Nord and Nord Vampire in this example and renamed them, Click no to to the first box saying "create a new form" when changing the name but click yes after to the 2nd rename confirmation.

 

I then set the base Morph Race to Nord, and set the Armor Race to Default in the General Data tab.

 

Then added the new race to the appropriate form lists. So an example of that is PlaybleRace, RacesHuman, HeadPartsHuman, HeadPartsAllRacesMinusBeast, and such. Note Vampire should be added to the ones where they go in. If the other races have vampire versions in there then you know to include it hehe.

 

Now go to the actors tab and locate your NPC. Open it up and in the traits tab make sure is CharGenPreset is checked.

 

Now go to your custom race and go to the preset tab. Make sure you add this to the correct gender, so in this case make sure you check female at the top and then right click the preset list and add the NPC you want to copy. Removing the other presets can cause crashes, so save before you try.

 

OK so now you can have the face shape of the NPC if you select that preset, what you need to do now is to make the custom features that NPC uses as playable.

 

The easy way I suggest to do is to enting into the filter and enter the NPC name and then select the *all at the bottem to see everything with that name. Find the custom pieces and select the plyable bos if they have them. Example, FemaleBrowsHuman23_Misha once selected as playable allows your preset to use that texture. The ones you need to make playable should be the HDPT form types.

 

You should also check the body texture files if they have them, example NakedHands_Misha. You need to make sure on the races that can use it your custom race is listed. The form list earlier edited might have them enabled but if it didn't then you can do it manually.

 

Next go back to your custom race and enter the body tab. Under skin find the custom body, aaBodyArmor_Misha in this case. Note not all NPCs will use a custom body.

 

Last Step! You have to set your custom races tinting in the tinting tab. This is trial and error because the NPC tinting looks different than the PC tinting. I suggest you open the NPC tinting tab and replicate it, and then tone aspects down if need be.

 

Now everything should be done. Start up a game and select your custom race and then select your NPC preset. If you didn't delete the old resets it should be the last preset.

 

Enjoy!

 

This is an optional step.

If you want your custom race to not get stuck on the DB cook quest then do this.

 

Download and active Racial Compatibility v1-7. From Creating a Playable Race - The right way by Expired on Nexus.

 

Select Racialcompatibility.esm as a master. Open your custom race and in the keywords tab on the right hand side right click and select add. Then select ActorProxyNord (or select differently depending on want your race to be for the cook quest). Do this for the vampire custom race as well.

 

 

For advanced users you can make werewolves and Vampires to work 100% correct but that will have to be explained by someone else.

 

 

Hope it helps.

Posted

Heyo,

 

Yeah I've already made my own races and npcs around when the CK was released. Thanks, though.

 

Again I wasn't trying to make an entire new race, I just wanted to use what was already there. For many reasons.

 

Though, I did try and delete out parts of the werewolf quest script, and it seemed to cause no change at all.

 

Its true that in general werewolf in the game is absolute crap. I could perhaps look into how to go about changing forms and what not for the new race. Though right now I'm in the process of moving, and doubt I'd have time for all of that right now.

 

I was just simply curious if anyone knew how to enable player mode with werewolf lol. I'm guessing the answer is no.

Posted

@Veta - Nice finds, and I especially like the wereloot. Its still a bit limited for my tastes, but perhaps this opens up potential on doing even more ^^

 

As for sneaking, i've already solved that. All that's required is to make the werewolf a pc race, with a normal behavior hkx. That adds real sneaking, that uses the current game mechanics. For instance I was able to use the illusion spell muffle, and turn werewolf, and have the bonus applied to my sneaking while still in werewolf form.

 

In regards to tales of lycanthropy, its not bad. Just not what I'm looking for. I would be looking at an overall similar to this:

 

belua sanguinare revisited vampire mod

 

That basically makes vampires not only viable, but really brings them to life. In fact its so good after I played it, I see no way the vanilla vampire lord of Dawnguard will even compare.

 

Why? Because they added exactly what should have been added. Extreme weakness to sunlight. An actual decent scale of vampirism levels. Actual powers out side of vanilla bullshit aka custom spells/powers. In fact it pretty much reminded me of Unholy Darkness.

 

In case you are not aware of unholy darkness, it was probably one of the best oblivion mods ever made. For a time the author actually was making money off of it, till bethesda threatened to sue the guy. He was allowing the mod to be downloaded for free, but for exclusive content ie the voice tracks, you had to buy it. (it was cheap though like 5 bucks).

 

Regardless. He added a force feed function that allowed you at any giving time, even in the middle of combat to grab your opponent by the neck and bite them (while of course drinking their blood). He had an actually quest line and storyline to the vampires.

 

That's the kind of thing I want to either see or make for skyrim. I want story behind werewolves. Not just...oh the silverhand hate werewolves...just because. Or the companions were weak as fuck so they became werewolves via a curse from hags.

 

Two lines of storyline, isn't what I'd like for an explanation of werewolves.

 

@Wolverinehowlett - You mean a new beast form? If so that's not really hard at all. All you have to do is open the CK up, find the werewolf body, and change it accordingly.

 

Well if you check out the link I posted above to wolven anthros, they are even more so. They actually have wolf like feet, and claws. The head of the old oblivion werewolf, is a little to far gone for a hybrid form. (because it appears more wolf than man lol).

 

Though thanks for the input.

 

 

In general if anyone has either played, or read some of werewolf the apocalypse; they will understand what I'm saying. I mean obviously being a werewolf in skyrim is kind of like a disease from Hircine.

 

Though that doesn't mean your character after being a werewolf, say as long as 20 years, is still in a complete beast mind set. Over time you would probably learn to control your blood lust, and your need to hunt. You would also learn to shift into werewolf form better, and perhaps learn new things.

 

I just feel that having: hand to hand, feeing, fear, and 3rd person; is just to limited for skyrim. Vampires for instance, even at the weakest stage, can still do everything a player can. That's exactly what I want to see or bring to werewolves.

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