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HDT Physics Less Potent on Custom Races


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Posted

Something I've been noticing for a very long time is that HDT physics don't behave the same way on my character as they do on the default races, even though they use the same skeleton and body meshes. I even tested it by changing my character's race to a default one and there is a noticeable difference. Does anyone know what could be causing this?

Posted

I noticed that too, my solution was;

copy all the body, hands, feet and skeleton .nif's from the  Your drive:\Steam\steamapps\common\Skyrim\Data\meshes\Actors\Character\character assets to

Your drive:\Steam\steamapps\common\Skyrim\Data\meshes\Actors\Character\ your race map.

 

 

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