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Player character floating after loading racemenu preset


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Posted

Hello all,

 

Been banging my head off the desk trying to figure this one out.

 

My character is floating a few inches above the ground.  But this is only if i load certain racemenu preset files.  If i import just the sculpt, the issue does not show up, however if i load the actual preset file, the character raises up and after exiting racemenu their feet are a few inches off the ground.  Height scale is set to 1

 

If i load the preset, then switch races the issue remains.  If i start a new game the characters feet are on the ground.  So unless anyone has ideas my only recourse is to start a new game which i hope to not have to do.

 

No, it is not HDT high heels related as this issue comes up without that mod installed. Yes i am using XP32 extended.

***Thought*** Maybe it could be high heels related if i saved the preset while wearing them and that saved the height offset...not sure how i would correct it in the exported file though.

 

Any ideas are greatly appreciated.

Posted

Load a previous save and see if that still happens. 

Posted

Doesn't matter if it is on a fresh game or not.  The problem is tied directly to the jslot preset file.  It doesn't matter though after no one has responded with any ideas, i just started a new game and imported the sculpt file instead.  I just found it comical that i posted this on nexus and loverslab, thousands of modders making all kinds of sex mods, textures, and such, but no one could think of a solution for this.

 

There actually is a fix i found, but i screwed up and messed up my stats and didn't notice until i had already saved over the file multiple times. 

Posted

I'm glad that you found a workraound. And hey, chill out, you're not the only one with issues that no one is able to help/don't want to.

  • 1 year later...
Posted

I know this is old, but I stumbled across it because I'm having the same issue, and it was mentioned that there is a fix--since importing the head isn't an option for SSE right now, I was hoping the person who had this problem originally might be able to offer some insight on how to fix the issue?

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