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Armor mashup problem


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Posted

Ok so I got 3ds max yesterday and decided to watch some tutorials and do random stuff with it (pretty much trial and error).

Since I couldn't find a pair of pants that I liked so far I mixed up some armor pieces

 

7xw15ywyninp.png7c4ycqnf5ec.png

 

Used the Skinwrap tool to get a skin and BSDismemberSkin Modifier (worked fine for the breastplate I did), exported the nif and created a new armor piece with it (made it use the slot unnamed 49) but I just can't get it to show up ingame. The breastplate was completely black before I fixed it but the pants don't show up at all.

 

Now my question is if I missed anything important that could be causing this.

Posted

are you using Nightasy's Tutorials ?

http://www.youtube.com/user/NightasyTutorials/videos

 

did you asign the pants to Skyrim Torso 1 aka Skyrim Main body

at the BSdismember stage.

 

using slot 49' date=' did you only edit the nif

or did you make a esp for your mod and aasign it to 49 in the esp and the nif

[/quote']

 

Yea I am using Nightasy's tutorials. I asigned every piece I mixed together to Skyrim Main Body at the BSdismember stage and I created a new esp and asigned the new Armor and ArmorAddon to slot 49.

Posted

Ok that solved it *facepalm*

Thank you.

Posted

Didn't add the correct number to BSDismemberSkinInstance in the nif file.

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