Nicke3033 Posted June 18, 2017 Posted June 18, 2017 HELP. i just install hdt-smp 0.3 and i take this.
Sarge Misfit Posted June 18, 2017 Posted June 18, 2017 I have the same problem, faces a different tint, and have yet to find a fix. I'm following this in teh hopes that somebody will provide one.
Lodakai Posted June 18, 2017 Posted June 18, 2017 Did you use this to set it up? The installation can be complex and this makes it easier. http://www.loverslab.com/topic/68009-all-in-one-hdtskinnedmeshphysics-setup-17-fomod/ Also when you export the body with bodyslide make sure you are using UUNP Special or CBBE Curvy This works well as a starting point. Any tweaks or adjustments, you will need to sift through the support forum on that for additional advice. i only played with it enough to get it working, but have switched back to HDT PE instead.
Lodakai Posted June 18, 2017 Posted June 18, 2017 I'm not using HDT-SMP or that mod This was for the issue posted by the OP. Can help with another issue in a different thread maybe.
Sarge Misfit Posted June 18, 2017 Posted June 18, 2017 Its the same issue, NPCs have faces of different tint. Been looking for a solution for over a month now
Lodakai Posted June 18, 2017 Posted June 18, 2017 Its the same issue, NPCs have faces of different tint. Been looking for a solution for over a month now Yea, you could have the same problem crop up for many different reasons. The solution for Nicke3033 and the problem may not be the same as in your situation, even though the end result is the same.
RW311 Posted June 18, 2017 Posted June 18, 2017 Its the same issue, NPCs have faces of different tint. Been looking for a solution for over a month now Does it look like that image or is it just a face body tint mismatch? That image is clearly a memory issue.
Sarge Misfit Posted June 18, 2017 Posted June 18, 2017 Its a tinting mismatch. I've pretty much accepted that its "one of those things" and not all that high of a priority at this point. (I've been putting off environment and appearance things while I get stability done)
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