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Bodyslide preset built armors: Why does it look different in-game?


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Posted

I made a bodyslide preset and then built the meshes for all armors with the "Build Morphs" option also checked (don't think that mattered though since I removed the tri file during testing and it made no difference with the problem).

 

The problem is that the mesh looks different in-game than in Bodyslide. I also opened the mesh in Outfit Studio to confirm it was built with the correct preset. However in-game it still looks different. The part that bothered me in particular was how the breasts of the armor had a different shape and even looked larger than how it looked in Bodyslide. In BS, it had a fairly natural shape but in-game it looked exaggerated.

 

Any idea why? Does FO4 automatically apply physics or something?

Posted

I'm having this same problem. It is frustrating, because it is making the character's ass way too exaggerated. I'm not sure what is causing it, but I definitely would like to find a fix. I do know, that with the older LooksMenu mod, I don't remember having this problem. I wonder if they changed something with the latest release that is causing problems. I will check into it.

 

I'm also having issues with clipping on some of the dress skirts. I don't remember having that problem on my last playthrough, so something is definitely new. Maybe it is on BodySlide's end. I'll look there too.

Posted

I'm having this same problem. It is frustrating, because it is making the character's ass way too exaggerated. I'm not sure what is causing it, but I definitely would like to find a fix. I do know, that with the older LooksMenu mod, I don't remember having this problem. I wonder if they changed something with the latest release that is causing problems. I will check into it.

 

I'm also having issues with clipping on some of the dress skirts. I don't remember having that problem on my last playthrough, so something is definitely new. Maybe it is on BodySlide's end. I'll look there too.

 

Once thing I noticed earlier while testing is that the conversions between outfits can be quite inconsistent. I didn't check the entire body (just the breast area) since it was a quick test, but when I compared in-game vs. the mesh for that specific outfit, it seemed to mostly match. The lighting made some differences though.

 

 

j9EhbX9.jpg

 

 

 

However, when comparing between outfits (e.g. vault suit vs. military fatigues) they can look pretty different. Clothes like the military fatigues seem to also do pretty poorly because they are very low poly.

 

Vault suit has 11,500 vertices. Military fatigues have 2600 vertices. That's a ridiculously low number and probably explains why it can look chunky in certain areas.

Posted

Ok, I get that there are inconsistencies between outfit meshes, but I am referring to an inconsistency with the same outfit regarding how it is displayed in BodySlide and NifSkope vs. Fallout 4's game engine. I'll post pics so you can see what I mean.

CP6OSek.jpg

 

X8gOCZZ.jpg

 

So, as you can see, there is something causing some exaggerations in the butt and waist of the mesh on Fallout 4's end. I'm not sure what is causing it, since I have ruled out LooksMenu and BodySlide as possible causes. I think maybe the in game Body Shape triangular slider might have something to do with it, but I'm not sure.

 

BTW - that is a huge difference in polygon count and Bethesda should be ashamed that they skimped out on mesh detail with their armors and outfits, especially when demonstrating what they are capable of with the vault suit. It's too bad not all outfits are that detailed.

Posted

Ok, I get that there are inconsistencies between outfit meshes, but I am referring to an inconsistency with the same outfit regarding how it is displayed in BodySlide and NifSkope vs. Fallout 4's game engine. I'll post pics so you can see what I mean.

 

CP6OSek.jpg

 

X8gOCZZ.jpg

 

So, as you can see, there is something causing some exaggerations in the butt and waist of the mesh on Fallout 4's end. I'm not sure what is causing it, since I have ruled out LooksMenu and BodySlide as possible causes. I think maybe the in game Body Shape triangular slider might have something to do with it, but I'm not sure.

 

BTW - that is a huge difference in polygon count and Bethesda should be ashamed that they skimped out on mesh detail with their armors and outfits, especially when demonstrating what they are capable of with the vault suit. It's too bad not all outfits are that detailed.

 

Interesting. Since you pointed it out I went back to test and checked the bottom and it doesn't look that bad on my end.

 

BTW, how do you T-pose in game? It's difficult for me to do a direct comparison as the spinal alignment seems different in-game (so the butt is in a different position).

 

Have you tried testing with a new default character? One of the things I really don't like about this character editor is the lack of numbers. If you move the triangle slider, it's impossible to reset it to the default position since there's nothing to go by.

 

 

 

 

Posted

That screenshot was actually made using a fresh character. I find that if you don't leave vault 111 and use looksmenu to enter character generation, it will put you in the T pose without moving the camera, if you select the body morphing settings.

I guess I'll have to uninstall all my mods to see where the conflict is and start over.

 

EDIT: I found the conflicting file which was causing the bug. It was a mod that replaced the skeleton.nif to 'fix' a bug the vanilla bodies were having. But since I don't use vanilla bodies, it was just causing me issues. Now that it's gone, things are fixed.

 

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