tomomi1922 Posted May 17, 2017 Posted May 17, 2017 I am working on editing a couple skin texture to fit my use. I have ENB and Reshade (optimized for details with LumaSharpen). I notice that even at max setting (I use Ultra setting minus the shadow), the skin details don't come out that well, even using TFC to literately fly around looking for details. I have been saving my texture using Intel Texture Works DDS with BC1 4ppp, or Nvidia DXT1 4bpp no alpha. Both with auto MIP maps generation. For all the experts out there ... am I doing something wrong?
OldTimer91 Posted May 25, 2017 Posted May 25, 2017 I am working on editing a couple skin texture to fit my use. I have ENB and Reshade (optimized for details with LumaSharpen). I notice that even at max setting (I use Ultra setting minus the shadow), the skin details don't come out that well, even using TFC to literately fly around looking for details. I have been saving my texture using Intel Texture Works DDS with BC1 4ppp, or Nvidia DXT1 4bpp no alpha. Both with auto MIP maps generation. For all the experts out there ... am I doing something wrong? Not the expert on the topic, but found this Normal / Specular Maps
SlapMeSilly Posted May 29, 2017 Posted May 29, 2017 I am working on editing a couple skin texture to fit my use. I have ENB and Reshade (optimized for details with LumaSharpen). I notice that even at max setting (I use Ultra setting minus the shadow), the skin details don't come out that well, even using TFC to literately fly around looking for details. I have been saving my texture using Intel Texture Works DDS with BC1 4ppp, or Nvidia DXT1 4bpp no alpha. Both with auto MIP maps generation. For all the experts out there ... am I doing something wrong? I would venture out to say the issue is using BC1 compression. It is extremely lossy so any fine detail you have is going to get nerfed. Try BC7. As the Intel plugin states it is only supported on DirectX 11. Fallout 4 is DirectX 11 only so there's no issue there.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now