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Papyrus Errors on Gamestart


trippleT

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Posted

While toubleshooting problems for my new gamebuild (Prison Overhaul won't load it's MCM :/ ) I've discovered that Papyrus writes a bunch of errors at the start of the game. That is just to the main menu. No new game, no loading a game. Here is an example:

Papyrus.0.log

 

I am at a loss. For example LPBards (Become a Bard) comes with a .bsa, so I'm pretty sure it's installed correctly. As for the other stuff, Wrhye Bash says it's all green. Also I don't have daymol installed so why is it in the log??

 

My question for now is: is this just a fluke on startup, that can be ignored, or am I fucked?

Posted

This FLOOD looks like a perfectly normal Skyrim to me.

The "High Rule of Papyrus" dictates: If you don't have warnings and errors, you suck.

Now the trick is surviving the Flood, it can easily overload and crash the game.

 

The way I see it, it is Skyrim's way to teach a lesson: If it doesn't hurt and you think "what a wonderful day", then you don't live, you "vegetate"

 

 

NOT having referenced mods is very common by the way and has to be ignored.

 

Suppose you have Defeat, Defeat has a tie-in with DAYMOYL, so on start it looks for DAYMOYL, it sees it's not there.

 

Posted

This FLOOD looks like a perfectly normal Skyrim to me.

The "High Rule of Papyrus" dictates: If you don't have warnings and errors, you suck.

Now the trick is surviving the Flood, it can easily overload and crash the game.

 

The way I see it, it is Skyrim's way to teach a lesson: If it doesn't hurt and you think "what a wonderful day", then you don't live, you "vegetate"

 

 

NOT having referenced mods is very common by the way and has to be ignored.

 

Suppose you have Defeat, Defeat has a tie-in with DAYMOYL, so on start it looks for DAYMOYL, it sees it's not there.

 

Na dann, passt :)

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