Jump to content

Help with Actor Value systems


Recommended Posts

Posted

I'm trying to create a system that gives stat bonuses to actors based on things they do through scripts. For example, if the player completes a radiant quest, they get a 2 point bonus to Two-Handed. However, I can't figure out a way to track what actor values have or haven't been altered or how to apply my bonuses without corrupting the system. Does anyone have any experience with this sort of thing?

  • 1 month later...
Posted

Figured out a good way. For reference, I think the best way would be to add a script magic effect, use mod actor values, and store the actual changes outside of the ActiveMagicEffect script (like in another script as a property, as globals, or with a data utility, such as PapyrusUtil or JContainers) and pull/calculate them as needed.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...