COLOCO Posted April 26, 2017 Posted April 26, 2017 The second hand does not hold the handle of the sword. Don't know what i have to change for fix it maybe it about a behavior ,skeletton.htx or somethink?.... Â Â
legacyslayer Posted April 26, 2017 Posted April 26, 2017 More information will be required, such as is it a 2H sword, 1h sword? Etc Because the weapon type is embedded in the .Nif file itself, its not something you can just change in the Creation Kit. (Well you can but there wont be animations for it)
COLOCO Posted April 26, 2017 Author Posted April 26, 2017 yea it's a ("2h sword") 2hm sword forward animation i want to fix it..All 2hm sword did the same think work well with male so i believ it was the skeleton i delete it = same result! Â any advice where i could look for? Â ps: it 's about 2hm_foward (left and right) animation i believ maybe the behavior file?But witch one?And why?
legacyslayer Posted April 27, 2017 Posted April 27, 2017 Do you have FNIS installed with a Female exclusive animation pack? If so you must make sure to add the 2hm_forward files to the Female folder under Meshes/Actors/Character/animations/Female
COLOCO Posted April 27, 2017 Author Posted April 27, 2017 I don't but if 's a good start.....thx i will give a try!
COLOCO Posted April 28, 2017 Author Posted April 28, 2017 nan niett....i starting to believ it about character asset female maybe hands.nif but i delete him too and nothing...
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