Chain Posted April 25, 2017 Posted April 25, 2017 I'm using exnems body / armors and keep getting this issue when using Painspike armor / raiderarmor01. Depending on the camera position it will constantly change textures around the pipboy wrist. I'm also using a handheld pipboy if that is relevant. If I turn off archive invalidation the armor works fine but the pipboy becomes invisible. The problem seems to come from the mesh file but I have no idea how to fix that.
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