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I need HELP :q Outfit Studio - how to fix clipping for personal preset and how to fix body morph clipping


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Posted
ok let me start telling that i know how to bodyslide and i read the outfit studio guide almost 30 times since last thursday and i cant figure out how to make this work properly.

i have my custom preset on bodyslide, i have my armor's for uunp installed and i batchbuild them for my personal preset until there is all ok the armors and outfits fit my personal body quitely good but i have some clipping on the boobs, the i open outfit studio following guide 3 on the unofficial outfit studio thread and fix it but when i load up in game the body morphs don't work (i use FHU 2 with nio update and a patch that can by found on better inflated bellies thread) with the orignal bodymorphs files when the belly is full i have a lot of clipping in the belly, then what i need is a way to fix the morph for pregnancy belly and fix the clipping on the boobs for my custom preset.

What i've been trying so far is - 

--improve slide morph qualit on the project provided by the armor mod - this worked for the clipping problem on the belly when it is full, then batch build again.

now i have the outfit for my specific body with the morph working but i still have the clipping on the tits then -

-- follow guide 3 fix the clipping put the nifs back on the folder load up game then the boobs are fixed but the belly morphs ( and no other else) no longer work.

 

i'm currently getting bald tring to figure out a way to make this to work...

 

ps: if there is any grammar erros forgive me, english is not my main language and I've never been to a class to learn English.

Posted

Morphs you would have to get the creators of bodyslide to explain to you about.

 

all depends how your body is in terms of size in certain areas. ie massive boobs huge legs or butt whatever. remember the outfits you wear will almost never have as many verts as the body you use. in other words you will get clipping regardless if parts of the body are big. 

 

to give an example. Say a unp body has like 10000 verts an a outfit you are trying to use has 1000 you will be limited in how you can adjust the outfit as there is no way an outfit can stretch or conform to a body with 10 x its vert count. the bigger the body the bigger the verts need to stretch in order to fit it. bigger vert faces means clipping issue.

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