Beard of Socrates Posted April 19, 2017 Posted April 19, 2017 Hey all! I've been working on a upcoming race mod, and have been wondering what would be a good method to give a natural sway to a tail mesh? I've been experimenting with additional bones to the skeleton with a lag control, and having it move with the pelvis. I've had some progress, but I'm wondering if anyone else has any experience with this, or some good ideas? Thanks!
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