MadMansGun Posted January 27, 2023 Share Posted January 27, 2023 (edited) 7 hours ago, Lulu78 said: Sorry if this has been asked some place already, tried skimming along to see but did not notice it. I am having trouble getting the "giant" spider animations to actually be used when a "giant" spider is involved. It always selects "large" spiders so you get the wrong set of animations. Now I know for sure this used to work as the giant spider sex animations were the coolest ones out of all the spider ones. But for what ever reason is auto picks "large" animations for the giant spiders. I am also having troubles with charus hunters, it wont even select the animations for those for what ever reason. Have the animations for them and they show as active in sex lab. Any help with this would be hugely appreciated check the canine animations, i have a feeling that you have the wrong MNC installed (v12 or newer is needed for bug & canine animations). Edited January 27, 2023 by MadMansGun Link to comment
FranKing278 Posted January 30, 2023 Share Posted January 30, 2023 como activo las animaciones? apenas lo descargue hoy y no se como activarlas Link to comment
Lilzt3hcat Posted February 1, 2023 Share Posted February 1, 2023 Thank you for the new anims! Link to comment
Naps-On-Dirt Posted February 1, 2023 Share Posted February 1, 2023 (Psst, its 2023 now. ) 2 Link to comment
shiagwen Posted February 1, 2023 Share Posted February 1, 2023 Welcome back to Loveslab Billy ! We missed you ! Thank you so much for the new animations. We are so hooked ! 1 Link to comment
modball Posted February 1, 2023 Share Posted February 1, 2023 Awesome. Thank you for the update! Link to comment
PCGameFanatic Posted February 1, 2023 Share Posted February 1, 2023 (edited) Can I ask a silly question, I use MO2 and my friend uses Vortex. I am on SkyrimSE and she is on SkyrimAE, Now when I install through MO2 I get all the animation choice and whatnot so I get a ingame awesome experience, yet when she installs through Vortex, she gets no setup options! is installs the mod and enables with no options at all, is this normal? Edited February 1, 2023 by PCGameFanatic Link to comment
ebbluminous Posted February 1, 2023 Share Posted February 1, 2023 2 hours ago, PCGameFanatic said: Can I ask a silly question, I use MO2 and my friend uses Vortex. I am on SkyrimSE and she is on SkyrimAE, Now when I install through MO2 I get all the animation choice and whatnot so I get a ingame awesome experience, yet when she installs through Vortex, she gets no setup options! is installs the mod and enables with no options at all, is this normal? I have Vortex and get the options. Link to comment
Billyy Posted February 1, 2023 Author Share Posted February 1, 2023 13 hours ago, Naps-On-Dirt said: (Psst, its 2023 now. ) Dammit, I thought I survived without doing that this year. Link to comment
imafaget Posted February 2, 2023 Share Posted February 2, 2023 Hey thanks for the update! I think I ran into an issue though, some of the 'new in 6.3' animations seem to be missing, like Human Lotus 2 and Futa 3p Missionary, even when I enable all options in the FOMOD. Here's a screenshot of the files in the installation folder: This is in the Futa folder, going by the naming convention, there should be a B_F3pMissionary_A1_S1.hkx etc etc between F3pLaySpit and F3pStandingBJFuck, but it's missing, and also missing from the FNIS_Billy_HumanFuta_List.txt. I'm not a modder, so do let me know if I'm just an idiot and missed something! Link to comment
JDSky Posted February 2, 2023 Share Posted February 2, 2023 its been quite a while since i did this degenerative stuff. Anyone wanna help a brother out and remind me how to get the animations to actually load? I have everything I need installed I think. I have the animation packs, I have and ran FNIS, sorted everything to make sure its in the correct loading order, I have the actual animation loader, and the framework, just cant get the animations going. What am I missing? I know my current build is the 6.40 of AE but iirc that doesnt usually pose an issue considering this isnt the type of mod to have a version confliction Link to comment
HornyMistVI Posted February 2, 2023 Share Posted February 2, 2023 12 minutes ago, JDSky said: its been quite a while since i did this degenerative stuff. Anyone wanna help a brother out and remind me how to get the animations to actually load? I have everything I need installed I think. I have the animation packs, I have and ran FNIS, sorted everything to make sure its in the correct loading order, I have the actual animation loader, and the framework, just cant get the animations going. What am I missing? I know my current build is the 6.40 of AE but iirc that doesnt usually pose an issue considering this isnt the type of mod to have a version confliction If memory serves right, you need to register and enable the animations in SLAL first before they appear in game. Can take a minute to load in the MCM if you have a lot of animation packs, but just wait and start registering and enabling the animations you want. Link to comment
PCGameFanatic Posted February 2, 2023 Share Posted February 2, 2023 7 hours ago, ebbluminous said: I have Vortex and get the options. Thank you, so she is doing it all wrong, noted. Link to comment
JDSky Posted February 2, 2023 Share Posted February 2, 2023 17 hours ago, HornyMistVI said: If memory serves right, you need to register and enable the animations in SLAL first before they appear in game. Can take a minute to load in the MCM if you have a lot of animation packs, but just wait and start registering and enabling the animations you want. Thank you for taking the time to respond. If I remember right, I believe i've done that already. I could've sworn that there was like a certain button or action you needed to take in order to get the animations to actually play. For now, to remedy this. I've sorta resorted to just running the animations "test" function in order to get them to play. I mean worst case scenario, I just keep doing a trial and error until it seems to resolve. Link to comment
Billyy Posted February 2, 2023 Author Share Posted February 2, 2023 21 hours ago, imafaget said: Hey thanks for the update! I think I ran into an issue though, some of the 'new in 6.3' animations seem to be missing, like Human Lotus 2 and Futa 3p Missionary, even when I enable all options in the FOMOD. Here's a screenshot of the files in the installation folder: This is in the Futa folder, going by the naming convention, there should be a B_F3pMissionary_A1_S1.hkx etc etc between F3pLaySpit and F3pStandingBJFuck, but it's missing, and also missing from the FNIS_Billy_HumanFuta_List.txt. I'm not a modder, so do let me know if I'm just an idiot and missed something! Ugh, ya, sorry. That's me changing the naming convention essentially as I make the animation going from what the initial idea is, to what it more closely resembles (in theory) when it's done I couldn't use '2' for the lotus because I've not done a '1' in this pack and didn't want to lead to any confusion in that sense. The final version gets set at the end when I'm compiling everything into the slal list and sometimes I forget to edit the name for the patch notes. I've updated the mod page with the correct names. I'll have to keep it in mind for people whom maybe manually compile their own SLAL packs. Futa_3pLayingFacefuckService Lotus Sitting Are what you're looking for. 3 Link to comment
imafaget Posted February 3, 2023 Share Posted February 3, 2023 2 hours ago, Billyy said: Ugh, ya, sorry. That's me changing the naming convention essentially as I make the animation going from what the initial idea is, to what it more closely resembles (in theory) when it's done I couldn't use '2' for the lotus because I've not done a '1' in this pack and didn't want to lead to any confusion in that sense. The final version gets set at the end when I'm compiling everything into the slal list and sometimes I forget to edit the name for the patch notes. I've updated the mod page with the correct names. I'll have to keep it in mind for people whom maybe manually compile their own SLAL packs. Futa_3pLayingFacefuckService Lotus Sitting Are what you're looking for. Ahh I see, thanks for clearing that up Link to comment
biobay850 Posted February 3, 2023 Share Posted February 3, 2023 The sucking voice playing crazy fast on the Canine Laying Worship Service. My personal edited voice files are 3 seconds delay as usual. How to fix that? Link to comment
Thatdamnedfurre Posted February 4, 2023 Share Posted February 4, 2023 having a issue where the sprigan tentacles dont appear they are straight up invisible even when they collide with my character mesh, anyone knows any fix? Link to comment
Lulu78 Posted February 4, 2023 Share Posted February 4, 2023 On 1/27/2023 at 12:31 PM, MadMansGun said: check the canine animations, i have a feeling that you have the wrong MNC installed (v12 or newer is needed for bug & canine animations). Actually not 100% sure what it was. But I did a reset in SL of animations and went through them one by one choosing what I wanted again. And it all worked fine. Not real clue but very happy it now knows a giant spider from a large one. Love these animations, a ton of perverted fun to them ahaha. Link to comment
Billyy Posted February 4, 2023 Author Share Posted February 4, 2023 4 hours ago, Thatdamnedfurre said: having a issue where the sprigan tentacles dont appear they are straight up invisible even when they collide with my character mesh, anyone knows any fix? Not exactly, but in theory related to ABC/the naked skin isn't being applied. If collisions occurring it means the skeleton is there so ABC should be good, but creature framework thing might not be making them nakie. Link to comment
Debaster Posted February 5, 2023 Share Posted February 5, 2023 (edited) Has anyone had any luck getting the ashhopper anims to work? I'm using the latest version of MNC and CF, I have FNIS creature pack installed, I've re-registered all anims in SLAL, and reset everything in CF, and made sure the only thing overwriting MNC is Baka's ABC, but ashhoppers still won't animate. It doesn't look like ashhoppers have an erect mesh in MNC but I'm no expert. Other creatures work no problem. Edited February 5, 2023 by Debaster Link to comment
sexybizzt Posted February 11, 2023 Share Posted February 11, 2023 After downloading the mod all of my animations start but they wont load so the characters are just standing there doing nothing. What can have gone wrong? ive run Fnis after so that isnt the problem. Link to comment
Pandoriux Posted February 11, 2023 Share Posted February 11, 2023 33 minutes ago, sexybizzt said: After downloading the mod all of my animations start but they wont load so the characters are just standing there doing nothing. What can have gone wrong? ive run Fnis after so that isnt the problem. Have you add by SL animation loader? Link to comment
sexybizzt Posted February 11, 2023 Share Posted February 11, 2023 (edited) 5 hours ago, Pandoriux said: Have you add by SL animation loader? Yupp. Its affecting older animations from other mods as well like Osex. Edit: turns out it was the load order. Edited February 11, 2023 by sexybizzt Link to comment
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