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Does anyone know this Left vs Right error?


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Posted

It happens only in Interior spaces.

 

Playerchar stands under a ceiling-light, or near a wall light, or looks at it in front of it.

 

Look left OR right: Room is "lit"

 

Look the other way: Room is "dark"

 

 

post-616028-0-80168800-1491189774_thumb.jpg

 

 

hmmm, actually its more that lights get "cut" - kinda überrealistically, like a little flashlight in games usually can shine over an entire city, but here it's just restricted and i am clueless why XD

 

 

post-616028-0-42979400-1491189783_thumb.jpg

 

 

Generally this at times FEELS as if the people 200y AFTER FO3/NV have worse powersupply.........it's no gamebreaker, probably just as simple as one line in -prefs.ini, but being new to FO4 I don't know much about that, lots of more default lines than in even Skyrim's -prefs.ini

 

en- or disabled Ambient Occlusion it is NOT. same goes for

bDoHighDynamicRange=1
i had set to 1 after that being on 0 thinking maybe its useful considering thats the common usus in Skyrim as well
 
after SubSurf. on default 1 i tried 0 (its anyway crap method)
[LightingShader]
bScreenSpaceSubsurfaceScattering=0
bScreenSpaceReflections=1
 
next I'll switch Reflections to 0 and see what that brings
 
If anyone heard of this weird issue, lemme know please
btw I'm on Win10, gtx 1060 6 gb

so it actually may also "just be damned win10"

Posted

Solved!

 

Reason was that enblocal.ini's "UsePatchSpeedhackWithoutGraphics=true" did NOT override enbseries.ini's "UseEffect=true"

So I switched it in-file to FALSE and all the "babyshoes enb" changes vanished.

Babyshoes as FO4-enb is in alpha state more or less compared to other games.

 

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