zniachtl Posted April 3, 2017 Posted April 3, 2017 It happens only in Interior spaces. Playerchar stands under a ceiling-light, or near a wall light, or looks at it in front of it. Look left OR right: Room is "lit" Look the other way: Room is "dark" hmmm, actually its more that lights get "cut" - kinda überrealistically, like a little flashlight in games usually can shine over an entire city, but here it's just restricted and i am clueless why XD Generally this at times FEELS as if the people 200y AFTER FO3/NV have worse powersupply.........it's no gamebreaker, probably just as simple as one line in -prefs.ini, but being new to FO4 I don't know much about that, lots of more default lines than in even Skyrim's -prefs.ini en- or disabled Ambient Occlusion it is NOT. same goes for bDoHighDynamicRange=1 i had set to 1 after that being on 0 thinking maybe its useful considering thats the common usus in Skyrim as well after SubSurf. on default 1 i tried 0 (its anyway crap method) [LightingShader] bScreenSpaceSubsurfaceScattering=0 bScreenSpaceReflections=1 next I'll switch Reflections to 0 and see what that brings If anyone heard of this weird issue, lemme know please btw I'm on Win10, gtx 1060 6 gb so it actually may also "just be damned win10"
zniachtl Posted April 3, 2017 Author Posted April 3, 2017 Solved! Reason was that enblocal.ini's "UsePatchSpeedhackWithoutGraphics=true" did NOT override enbseries.ini's "UseEffect=true" So I switched it in-file to FALSE and all the "babyshoes enb" changes vanished. Babyshoes as FO4-enb is in alpha state more or less compared to other games.
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