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Considering this website LOVES its rubber and latex, I'm stunned by the fact that there has never been anything like a skin tight rubber cocoon where a person can only slightly wiggle. Imagine mummification but without tape.

 

Example: http://img01.deviantart.net/4362/i/2015/355/c/0/space_explorers___the_package_by_rubbermatt-d9ks2h4.jpg

 

Has nobody made anything like that for Skyrim, or am I just bad at finding things?

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I don't see why not. We already have the Heroine in Distress except the author said it's broken. We need more shit with spiders man. Man made spiders? Dwemer spiders? Now we know where all the dwemer went. Wrapped up in latex by dwemer spiders or at the very least make one of those bondage sleep sacs. I doubt animation would be a problem as that is already pretty much supplied by the mod above. All we need now are textures and meshes.

 

P.S. I don't know how to do any of this stuff except maybe make a zip file *snort!* make it all pretty like.

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I don't see why not. We already have the Heroine in Distress except the author said it's broken. We need more shit with spiders man. Man made spiders? Dwemer spiders? Now we know where all the dwemer went. Wrapped up in latex by dwemer spiders or at the very least make one of those bondage sleep sacs. I doubt animation would be a problem as that is already pretty much supplied by the mod above. All we need now are textures and meshes.

 

P.S. I don't know how to do any of this stuff except maybe make a zip file *snort!* make it all pretty like.

They wouldn't even have to be caused by spiders. Just imagine a magical rubber trap on the floor that completely encases you once you step on it. Making the actual model skin tight and shaped proper, but I doubt animating it would be possible.

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I don't see why not. We already have the Heroine in Distress except the author said it's broken. We need more shit with spiders man. Man made spiders? Dwemer spiders? Now we know where all the dwemer went. Wrapped up in latex by dwemer spiders or at the very least make one of those bondage sleep sacs. I doubt animation would be a problem as that is already pretty much supplied by the mod above. All we need now are textures and meshes.

 

P.S. I don't know how to do any of this stuff except maybe make a zip file *snort!* make it all pretty like.

They wouldn't even have to be caused by spiders. Just imagine a magical rubber trap on the floor that completely encases you once you step on it. Making the actual model skin tight and shaped proper, but I doubt animating it would be possible.

 

 

A magical rubber trap works too. Animations are tricky and a little bit clunky but not impossible based on what I hear from others. I'm simply saying it is a good suggestion.

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I don't see why not. We already have the Heroine in Distress except the author said it's broken. We need more shit with spiders man. Man made spiders? Dwemer spiders? Now we know where all the dwemer went. Wrapped up in latex by dwemer spiders or at the very least make one of those bondage sleep sacs. I doubt animation would be a problem as that is already pretty much supplied by the mod above. All we need now are textures and meshes.

 

P.S. I don't know how to do any of this stuff except maybe make a zip file *snort!* make it all pretty like.

They wouldn't even have to be caused by spiders. Just imagine a magical rubber trap on the floor that completely encases you once you step on it. Making the actual model skin tight and shaped proper, but I doubt animating it would be possible.

 

 

A magical rubber trap works too. Animations are tricky and a little bit clunky but not impossible based on what I hear from others. I'm simply saying it is a good suggestion.

 

By an animation I mean having a sheet of latex come out of the ground and form into a human-shaped cocoon. What bones would the sheet even have?

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  • 2 weeks later...

^Bones? That is not what I had in mind. I was thinking some basic struggle animations for the captured audience.

I was talking about bones in the game development sense. An animated model usually has a skeleton (no matter how big or small) that is assigned to specific parts of the model. When the bone moves; the assigned part of the model moves as well.
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^Bones? That is not what I had in mind. I was thinking some basic struggle animations for the captured audience.

I was talking about bones in the game development sense. An animated model usually has a skeleton (no matter how big or small) that is assigned to specific parts of the model. When the bone moves; the assigned part of the model moves as well.

 

 

I'd imagine things like stretchy latex hard to do but not impossible I believe Devious devices did it to a degree with their hobble dresses. Crawling draugr in this mod (Skyrim Underground)  http://www.nexusmods.com/skyrim/mods/75004/? have their own animated skeletons (Not to be confused with the skeletons creature). I suppose you could theoretically retexture the draugr wrappings for player use and add in a custom hood. The only problem being it would need to have a female skeleton, mesh, and animations to match that skeleton.

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^Bones? That is not what I had in mind. I was thinking some basic struggle animations for the captured audience.

I was talking about bones in the game development sense. An animated model usually has a skeleton (no matter how big or small) that is assigned to specific parts of the model. When the bone moves; the assigned part of the model moves as well.

 

 

I'd imagine things like stretchy latex hard to do but not impossible I believe Devious devices did it to a degree with their hobble dresses. Crawling draugr in this mod (Skyrim Underground)  http://www.nexusmods.com/skyrim/mods/75004/? have their own animated skeletons (Not to be confused with the skeletons creature). I suppose you could theoretically retexture the draugr wrappings for player use and add in a custom hood. The only problem being it would need to have a female skeleton, mesh, and animations to match that skeleton.

 

Well my ideal rubber cocoon trap would be an inconspicuous square of latex on the floor, which starts to fold and attach itself once you step on it. Animating folds of rubbery fabric might be pretty tough.

 

I'd be very surprised if this mod was actually made though. This is just mostly fantasizing about a dream mod.

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  • 1 month later...

Good question! I have some ideas that are up this alley. Animated trap? Probably not. Bondage cocoon strapped to a table? Inflated straightjacket? Quite possibly.

In A Rubber Facility? Awesome stuff. I'm not into inflatable straightjackets as much as plain extremely skin tight rubber cocoons with the women wriggling inside, but it's still awesome to hear.

 

Hopefully it'll be animated though (the wriggling I mean).

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Well, animation is always the sticking point here.

 

My working idea for straight jackets and/or cocoons is to weight the meshes to only part of the body, and then turn off the body. For example, a cocoon would be weighted to only one leg. The second leg would still be there, waving around doing whatever, but invisible with nothing moving with it. In that way you could recycle a good number animations.

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Well, animation is always the sticking point here.

 

My working idea for straight jackets and/or cocoons is to weight the meshes to only part of the body, and then turn off the body. For example, a cocoon would be weighted to only one leg. The second leg would still be there, waving around doing whatever, but invisible with nothing moving with it. In that way you could recycle a good number animations.

Yeah. If all else fails, there exist animations for squirming cocoons in Arachnophobia.

 

Shame that I couldn't get that mod working BTW.

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  • 1 month later...

 

Well, animation is always the sticking point here.

 

My working idea for straight jackets and/or cocoons is to weight the meshes to only part of the body, and then turn off the body. For example, a cocoon would be weighted to only one leg. The second leg would still be there, waving around doing whatever, but invisible with nothing moving with it. In that way you could recycle a good number animations.

Yeah. If all else fails, there exist animations for squirming cocoons in Arachnophobia.

 

Shame that I couldn't get that mod working BTW.

 

 

Those animations come from the ZAZ annimation pack.

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Well, animation is always the sticking point here.

 

My working idea for straight jackets and/or cocoons is to weight the meshes to only part of the body, and then turn off the body. For example, a cocoon would be weighted to only one leg. The second leg would still be there, waving around doing whatever, but invisible with nothing moving with it. In that way you could recycle a good number animations.

Yeah. If all else fails, there exist animations for squirming cocoons in Arachnophobia.

 

Shame that I couldn't get that mod working BTW.

Those animations come from the ZAZ annimation pack.

What about it?

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The animations for squirming cocoons in Arachnophobia are from the zaz animation pack, not Arachnophobia.  The animations are the only reason Arachnophobia has ZAP as a dependency.

 

 

 

 

 

Well, animation is always the sticking point here.

My working idea for straight jackets and/or cocoons is to weight the meshes to only part of the body, and then turn off the body. For example, a cocoon would be weighted to only one leg. The second leg would still be there, waving around doing whatever, but invisible with nothing moving with it. In that way you could recycle a good number animations.

Yeah. If all else fails, there exist animations for squirming cocoons in Arachnophobia.

Shame that I couldn't get that mod working BTW.

Those animations come from the ZAZ annimation pack.

What about it?

 

 

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  • 1 year later...
  • 3 weeks later...
On 2/6/2019 at 7:13 PM, poblivion said:

I think it would be possible to use a cocoon from a ZAZ pack and replace the texture.

Bez názvu.jpg

ZaZCocoon02Female.nif

That's what I've been thinking. Problem is I don't have the know-how, tools, time or interest to actually do it.

Well technically I do have interest to do it, but not enough to actually take initiative. I've already got enough on my plate IRL.

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On 2/10/2019 at 11:04 PM, k.okkim said:

That's what I've been thinking. Problem is I don't have the know-how, tools, time or interest to actually do it.

Well technically I do have interest to do it, but not enough to actually take initiative. I've already got enough on my plate IRL.

OK, DONE

 

It works as a replacement for the original spider cocoon.  

 

Before installing, back up your original files!

 

 

XXX.png

 

Replacer.7z

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On 2/12/2019 at 4:06 PM, poblivion said:

OK, DONE

 

It works as a replacement for the original spider cocoon.  

 

Before installing, back up your original files!

 

 

XXX.png

 

Replacer.7z

Christ, that was fast. I'll have to check this out (if I get Arachnophobia working). Thanks a million!

I kinda remember someone name Ghrolath who made more skin-tight versions of the cocoons. I wonder how those could work.

For the meantime, this is really great.

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1 hour ago, Pornucopia said:

Christ, that was fast. I'll have to check this out (if I get Arachnophobia working). Thanks a million!

I kinda remember someone name Ghrolath who made more skin-tight versions of the cocoons. I wonder how those could work.

For the meantime, this is really great.

 

You can edit the mesh itself in OuftStudio and made more skin-tight versions of the cocoons :classic_wink:

 

 

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