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SetScale during animations


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Was trying out the LoverMotionNT stuff, and some of them are designed sing a different Base Size than default Oblivion (or CreatureOrgans_setScale).

 

Ex: Imp = 0.85 (instead of 0.5)

Gatekeeper = 1 (instead of 2)

 

I could change them all in the Construction kit (and did for the imp), but the Gatekeeper looks pathetic at size 1.

 

I know the Mehrunes Dagon animation automatically scales the PC up to his size. Would it be easy to do the opposite for the Gatekeeper?

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