PetroPoroshenko Posted March 30, 2017 Posted March 30, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Female_Genital_Mod.rar
xInFaMYx Posted April 1, 2017 Posted April 1, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Nice my dude two questions. 1. To get the lulz and obligatory question will the labia have physics do they flop in the wind 2. Serious question now if a server wanted to put this up how would they go about doing so or is this just a test product that is still being messed with?
PetroPoroshenko Posted April 2, 2017 Author Posted April 2, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Nice my dude two questions. 1. To get the lulz and obligatory question will the labia have physics do they flop in the wind 2. Serious question now if a server wanted to put this up how would they go about doing so or is this just a test product that is still being messed with? First. Adding physics would be fun, but there's a problem - adding any new bones ruins animation - there's no track for a new bone in animatain sequences. I still have no idea how to avoid this. Maybe using male skeleton is the way, but I haven't tried it yet. Second. This stuff is still in development, the work is in progress. Soon I'll be starting a new thread, so I'm going to post finished stuff there.
xInFaMYx Posted April 2, 2017 Posted April 2, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Nice my dude two questions. 1. To get the lulz and obligatory question will the labia have physics do they flop in the wind 2. Serious question now if a server wanted to put this up how would they go about doing so or is this just a test product that is still being messed with? First. Adding physics would be fun, but there's a problem - adding any new bones ruins animation - there's no track for a new bone in animatain sequences. I still have no idea how to avoid this. Maybe using male skeleton is the way, but I haven't tried it yet. Second. This stuff is still in development, the work is in progress. Soon I'll be starting a new thread, so I'm going to post finished stuff there. Ahh thank you for the clarification.
Thor Avengard Posted April 30, 2017 Posted April 30, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Nice my dude two questions. 1. To get the lulz and obligatory question will the labia have physics do they flop in the wind 2. Serious question now if a server wanted to put this up how would they go about doing so or is this just a test product that is still being messed with? First. Adding physics would be fun, but there's a problem - adding any new bones ruins animation - there's no track for a new bone in animatain sequences. I still have no idea how to avoid this. Maybe using male skeleton is the way, but I haven't tried it yet. Second. This stuff is still in development, the work is in progress. Soon I'll be starting a new thread, so I'm going to post finished stuff there. Hi Petro, It may be possible to do this vagina as an attachment with apex, you could add the vagina as a prop attachment to bone structure and use apex to give it reaction. but like you said I am not sure exactly how the physics asset would work with an existing skeletal structure.
MagnusDGG Posted June 4, 2017 Posted June 4, 2017 Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Will this work with a mod that removes the hair?
cemen8880 Posted February 10, 2018 Posted February 10, 2018 On 30.03.2017 at 4:36 AM, PetroPoroshenko said: Recently I've managed to find out how to change character's bodyparts and other useful values. And I've applied gained knowledge! Last time the main problem was the CharacterAssemblyLibrary script. It becomes possible to mod character body parts after changing corresponding values pointing to a certain mesh (first screenshot below). So, now it's okay. Well, hlopets, that's it. But I'm still unfamiliar with UE, so now there are some problems with materials in UE editor. I've attached an archive with resources, so you can check it out or even modify, if you want. Maybe I'll enhance the mesh to make it look more realistic, or I'll just enhance textures. Female_Genital_Mod.rar
PetroPoroshenko Posted February 10, 2018 Author Posted February 10, 2018 5 hours ago, cemen8880 said: There's a newer version of the mod, proceed to this thread please: https://www.loverslab.com/topic/76340-wip-conan-exiles-new-female-body-vagina-nipples-source-mod-file/?page=6
Recommended Posts
Archived
This topic is now archived and is closed to further replies.