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combining walk and run into one ESP


mrgurgomore

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Hi everyone! I have a small problem I need help with and any help at all would be awesome. I have a sexy walk I want to use with the runs from pretty woman. My issue is if I try to use both separately which ever loads last will be the only one that plays. What I want to do is use CS to combine them into one ESP, but I don't know how to do that. If anyone can please help me with this I would be most grateful. Thank you. :D

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In theory it shouldn't even be necessary to do it in the CS at all. Any animation replacer with an esp named 'Specialanims' like the one from 'Pretty Woman' can be used to handle all those animations, they can be mixed to great effect. The walking animations just have to be in the 'Specialanims' folder in 'Meshes/Characters/_Male' and must have the right file name, 'Walkforward.kf', 'Walkturnleft.kf', 'Walkturnright.kf'...

 

I am using this exact 'Pretty Woman' esp and have the 'NoMaam Breathing Idle' animations, a mix of combat animations from 'DMC Stylish (Sword Dancer)', 'Weaponskill', 'Princess Stabbity', 'Silver Ranger' and the walking animation from 'Woman's Move', all managed by this one esp.

 

It should be very low in the load order, even below the Bashed Patch.

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In theory it shouldn't even be necessary to do it in the CS at all. Any animation replacer with an esp named 'Specialanims' like the one from 'Pretty Woman' can be used to handle all those animations' date=' they can be mixed to great effect. The walking animations just have to be in the 'Specialanims' folder in 'Meshes/Characters/_Male' and must have the right file name, 'Walkforward.kf', 'Walkturnleft.kf', 'Walkturnright.kf'...

 

I am using this exact 'Pretty Woman' esp and have the 'NoMaam Breathing Idle' animations, a mix of combat animations from 'DMC Stylish (Sword Dancer)', 'Weaponskill', 'Princess Stabbity', 'Silver Ranger' and the walking animation from 'Woman's Move', all managed by this one esp.

 

It should be very low in the load order, even below the Bashed Patch.

[/quote']

 

Thanks a lot for your reply. I will try that out :D. Thanks again.

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