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How to edit bodies meshes with blender/nifscope?


Naynay

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Posted

I want to edit a few bodies(increase breasts size, butt size, etc.) with blender or nifskope, whichever works best for this. So how do I get started? Any good tutorials you guys can recommend?

Posted

Thanks this will help but I also need something more specific for Oblivion, dont want to learn everything about blender lol I need a guide that only teaches you how to resize a body mesh, what settings to import a skeleton/mesh in etc.

Posted

Okay i figured out how to sculpt in blender, discovered the x symmetry thing, is there like a scale tool or something? lol I need tips in enlarging breast. so far when i try making breasts they come out looking deform with tumors cancers etc. ;

Posted

to make it look like this

 

0gzkn70omckpd5g6g.jpg

 

Edit: Nvm that was just the draw type. I think i figured it out I had to modify one of the selected nodes from the pic. My skeleton just has too many nodes so Idk which node is it lol neither do i know how to resize it.

Posted

Edit: Nvm that was just the draw type. I think i figured it out I had to modify one of the selected nodes from the pic. My skeleton just has too many nodes so Idk which node is it lol neither do i know how to resize it.

 

Resize with "S". Pressing X' date='Y, or Z after pressing S will allow you to resize along that specific axis. Also, try either looking at the skeleton within nifscope, or importing it in blender. These are the bones you are looking for:

 

 

 

Back

[img']http://www.loverslab.com/attachment.php?aid=12521[/img]

 

Middle

attachment.php?aid=12522

 

Front

attachment.php?aid=12523

 

 

 

Mainly want the back and middle, I believe the front is dependent on how the body is weighted. Sometimes, it does nothing.

 

Also, be careful on using this method. There's a chance it'll cause framerate issues. Currently don't know why, or how it could be fixed.

Posted

If theres a chance to cause fps issues then ill just stick to the sculpting method,:P im getting better at it anyways i think.

 

A few questions.

do I always need import body, delete bones, then import skeleton? Or can I just import body, and edit/sculpt without having to delete bones or importing skeleton?

 

What do I do afterwards when I finish editing the body, before exporting?

 

What setting do I export in?

Posted

A few questions.

do I always need import body' date=' delete bones, then import skeleton? Or can I just import body, and edit/sculpt without having to delete bones or importing skeleton?

 

What do I do afterwards when I finish editing the body, before exporting?

 

What setting do I export in?

[/quote']

Far as I know, you should import a new skeleton.

 

If you're doing the bone resize method, check post 79 for further steps.

 

Default export settings are usually fine, should look like this:

post-16260-13597876882916_thumb.png

 

Lastly, the nifscope spells I use on nifs are:

Spells>Batch>Update all tangent spaces

Spells>Sanitize>Adjust link arrays

Spells>Optimize>Remove Bogus Nodes

Posted

Wait Nifscope spells? Where/how do I set that?

 

It's something done after exporting, Open the nif using nifscope. Spells should be along the top bar with the other drop down stuff, between Render and Help.

Posted

One last question xD

 

I notice in wireframe mode that theres some meshes ill never be able to do in detail like in other body mods, such as the nipples or something because the sculpt options are limited. On youtube I saw vids of people using modifiers while sculpting, which modifier should i use for body editing?

 

Edit: Nvm i figured it out, has a multiresolution thing and just had to increase the level, makes you do things in more details. Now only thing I need help in is removing a detailed mesh area, ill post a pic.

 

How do i fade that part away?

Posted

One last question xD

 

I notice in wireframe mode that theres some meshes ill never be able to do in detail like in other body mods' date=' such as the nipples or something because the sculpt options are limited. On youtube I saw vids of people using modifiers while sculpting, which modifier should i use for body editing?

 

Edit: Nvm i figured it out, has a multiresolution thing and just had to increase the level. Now only thing I need help in is removing a detailed mesh area, ill post a pic.

 

How do i fade that part away?

[/quote']

I hardly, if ever, use the sculpt option, so I've no idea.

Posted

I guess ill just have to stick with doing only small changes before I figure out how to remove that clunk. :(

 

Well thank you and everyone who helped me out on this thread, if anyone knows how to fade out a detail mesh part w/e you call it then please post here how to do it xD will really appreciate it.

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