Guest Donkey Posted July 8, 2012 Posted July 8, 2012 Normally in geck or oblivion this is no problem, but somehow no custom animations are working when you use the editor, so how are you suppose to know if your animation is even working before starting Skyrim ?? I always use the editor to see if it actually is on ground level before even opening the game.
UNREAL Posted July 8, 2012 Posted July 8, 2012 I just replace the mt_idle.hkx and watch in the game, so much faster. Also - how the new animation will be played, the more dependent of the behavior and the game engine (cycle, blending, headtracking, duration, movement). I also use a FNIS 3.0a, creating own behaviors, so too faster to get the desired result..
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