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CK dialogue condition for leaving a dungeon, possible?


Mud

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Posted

Does anyone know if it's possible to set up conditions for a line of follower location change dialogue (Look at that, a cave! etc.) to only play upon exiting a dungeon, without using scripts? I wasn't quite able to figure this one out a while back and my ideas are still coming up short. In vanilla, followers have dialogue that checks if the cell you're entering has certain keywords to play certain lines, like musing about what you might find in the nearby cave. Problem is, when leaving the dungeon you're also changing cells, and the follower could choose then to speak about entering the dungeon. So is it possible to separate these two events so that I can limit lines to only when exiting the place?

Posted

Well... I can't say that I have done this myself, so my advice is shaky at best.  But i will take a stab at some POSSIBLE options until someone with more experience can give you better advice.

 

I know SL Eager NPCs tracks cell changes through a spell or ability.  So you could potentially use this tracking method to track cell changes yourself, through dungeon location markers by flagging a pc either with a spell, faction, quest, item.. or whatever.

 

Then you could attempt to trigger this dialogue upon exit where it would also drop whatever flag you are using and clearing up potential double lines or lines out of place.

 

if that is a direction you would like to test out and attempt, let me know and I can help dig into the plugin to find the pertinent editor ID's that you can then take a look at to see if it can apply to what you want to do.

 

I know you can also set up scenes in the CK too, I am sure there are a few guides available on how to do so.

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