Flashwitt Posted March 15, 2017 Posted March 15, 2017 The problem: I do the thing that is supposed to trigger the animations, (Get into combat, then surrender to my attacker,) and the surrender is accepted, a dialogue ensues, both character and NPC are stripped, then immediately fall to the ground in "ragdoll", which ends the scene, with no animations ever happening. I have tried extending the "scene time" in MCM to as much as 300 seconds, this did not help.Just to be certain I'm not wasting anyone's time, Yes. I've followed The List: 1: Faq is a dead link. 2: All mods are up to date, as far as I can determine, and NVSE and NVSE_Extender are current, installed properly, to the best of my knowledge, and firing. 3:Load order is sorted by LOOT, and double-checked manually, Here's that: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmLazarusProject.esmSortomatic.esmoHUD.esmELECTRO-CITY - CompletedWorkorders.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espELECTRO-CITY - Highways and Byways.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmSexoutTryout.esmSexoutWorkingGirl.espProject Nevada - Cyberware.espUnethicalDeeds.esmMore Perks.esmProject Nevada - Extra Options.esmNevadaSkies.esmYUP - NPC Fixes (Base Game + All DLC).esphousemod.espQBGBClothes.esp1nivRobertCockBox.espZan_AutoPurge_SmartAgro_NV.espProject Nevada - Rebalance Complete.espSorter - Combined.espProject Nevada - All DLC.espEVE FNV - ALL DLC.espProject Nevada - Cyberware Additions.espFaster Start Menu.espCASM with MCM.espDarNifiedUINV.espDeepSpiritualEyes-NV.espRoberts_NewVegas.espzzjayHairsFNV.espMojaveDelighted.espMojaveDelight.espSorter - Dead Money.espSorter - Empty Consumables.espSorter - Empty Consumables - Dead Money.espLFox Bottle That Water.espIMPACT.espIMPACT - AllDLC.espProject Nevada - IMPACT.espNevadaSkies - Darker Nights.espMojave Nights.espMojave Nights - 180% moon size.espSit Anywhere.espELECTRO-CITY - Imaginator.espst.espmojave music radio expanded v1.1.espSexoutZAZ.espThe Mod Configuration Menu.espSmallerTalk.espSexoutAnimManagement.espSexoutPosNew.espNevadaSkies - Ultimate DLC Edition.esp 4: As far as I can determine, I am not using multiples of the same mod. 5: Installed everything with the custom FOMM (which is incredibly out of date, but it's what I was told to do, so... base covered. Plz don't yell at me for that.) 6: Load order posted (See spoiler above.) 7: I have read all the install info for the mods involved, to the best of my ability, with the tangled nature of the LL forums. 8: I have attempted to deactivate everything extraneous to the problem, to the limit of inability to test the problem- ie; I cannot determine if Sexout is the problem if there is no mod installed which triggers animations. I have also attempted to find others who suffered my precise problem, via LL search and Google, with no luck. Any help would be appreciated.
liniul Posted March 16, 2017 Posted March 16, 2017 This is what I would do: 1) re-read the FAQs on installing sexout and sexout common resources. Check the sexout op, and technical support for sexout install guides ,and search for sexout common resources install guide. 2)using the faq's and check your install to see if you have minimum requirements. 3) start a game with minimum mods running so just fallout + dlc + sexout framework + SCR + a simple sexout mods and get this working . then reactive mods some mods re-test, rinse and repeat. It may be one mods that just messes up everything up for example.Or some utility not installed correctly . 4) search LL for incompatable mods with sexout or something like that .I thing sexout store uses mesh and textures from the groovatron but if u active the esp it can cause problems.So if scr guide says to delete an esp probably best to. hope this is some help
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