BenChang Posted January 21, 2017 Posted January 21, 2017 I'm looking for a way to export animobj files similar to how Oden has done it (his files can be found in skyrim EIS). Specifically, if you open the animobj files from EIS in nifskope, you will see that they have ninodes attached. Currently, I am using 3ds max, and I already know the basics, i.e 1) root ninode name for animobjects is different 2) I know how to use 3ds max nif scripts, as well as 3ds skyrim rigs 3) I know how to extract the base meshes and skeletons from BSAs My question is how Oden specifically exports his animobjects with the ninodes still attached. How can this be achieved?
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