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Unknown Broken Mod -- Help Please


dragonlofti

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Posted

Came across a zip file with a STLSM.7z name. It has a bunch of cool items in it such as anal beads, butt plug, mouth gag with inward or outward dildo, etc. Thought these should be related to Lovers Slave Trader with an st.esp. However, I can't confirm this since TES4edit says the esp is badly broken. They look like they should be a nice addition to items to use to play with slaves or break them at least.

 

Anyone know from which mod this esp comes? If from Slave Trader, I can't seem to find these in any of the mod downloads I recognize. I searched most of the base Lovers resource packs and didn't see any of the items either. Also, unless I missed something obvious (you know Murphy), I don't see it in the Bravil Underground or what's left of Slave Trader either.

 

A little help, please.

 

Maybe just a copy of an unbroken st.esp would be enough?

 

Thanks for any information you may have.

 

I can add this to the download section if I find a way to get this to work (unless there is a reason for it not to be available) and if anyone else may be interested.

 

Drag

 

Modders Rock!!!

Posted

Thanks Shade and Monica.

 

I'm not sure if it is the same Monica since I have no pictures. I will check the download Monica and let you know if they are the same. Just have a file with the esp, a mesh folder and a textures folder nothing viewable out of game.

Posted

Thanks Shade and Monica.

 

I'm not sure if it is the same Monica since I have no pictures. I will check the download Monica and let you know if they are the same. Just have a file with the esp' date=' a mesh folder and a textures folder nothing viewable out of game.

[/quote']

 

Well from the items you mentioned like the butt plugs and gags it look like the mod you're describing :)

Posted

Monica,

 

Turns out they are different mods. None of the mesh or texture files are the same.

 

Shade I have attached two JPEG's one of the main data directory and one of the mesh directories. Again there are no pictures in this file, just the folders, nif meshes and .dds textures. And there are a lot more textures in this one.

 

Maybe from this you can tell if this is the same file you are thinking about.

 

Thanks both of you.

 

[attachment=11919]

[attachment=11920]

Posted

Monica' date='

 

Turns out they are different mods. None of the mesh or texture files are the same.

 

Shade I have attached two JPEG's one of the main data directory and one of the mesh directories. Again there are no pictures in this file, just the folders, nif meshes and .dds textures. And there are a lot more textures in this one.

 

Maybe from this you can tell if this is the same file you are thinking about.

 

Thanks both of you.

 

 

 

[/quote']

 

Do you have a download link for the files in the second link? the one with the multiple files. I want to take a look at it xD

Posted

It doesn't seem to be the one I was thinking of, either. The real problem is that the file formats are similar for about a half dozen games. Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim all use ESMs, ESPs, and Nif files. All the information inside the files is slightly different, so they can't be interchanged. ...Which sucks. Hard.

 

I do have construction sets for Morrowind, Oblivion, Skyrim, and Fallout 3. If you can point me to where I can download that file, I might at least be able to tell you whether or not it'll work on any of those games.

Posted

Wish I could remember. The file is 27,823kb 7z and about 98000kb unzipped. Any idea how to get the .7z file to you? Just cannot seem to find the link to it again. Looked long and hard for it before posting this request.

Guest Donkey
Posted

I think i remember something like this. Did it add a boat near Anvil docks area where you can grab new armor and other stuf from within the boat itself ???

Posted

Wish I knew, Donkey. No pictures and the esp file has mega-problems according to TES4edit. Been hoping to find someone who has or had it to either find and use it or quite searching for it, because it isn't worth the effort.

 

Someone did put a fair amount of effort into it though, it's almost 100Meg unzipped. And almost all of it is meshes and textures. The esp is only a couple of kb.

Posted

Hey Donkey,

 

A question for you off the subject. I am using a DynamicLeveledList (DLL). When I do I've noticed that the game will not load (crashes out) when I have the DLL set as the FE loaded mod ID. I believe that it needs to be the very last mod in the load list. If I remove any mod from the list so that the DLL is still last but now mod ID FD it loads fine.

 

Any idea why that is? Or if it is possible to move something else to the last position and still get to use DLL? Also, do you know if the DLL checks and analyzes all mods or just the ones marked Delev/Relev?

 

Thanks

 

Drag

 

Modders Rock!!!

Posted

The one that's been posted about already, the items are are in Basement of Divine Elegance.

 

The mod packages that i've come across that hav similar stuff -

One that adds a building South East of Cloud Ruler Temple on the road to Bruma with a large multi cell basement area with various items including some off stuff that doesn't match the rest like armor that turns you into a transparent robot, Ultraman's helmet etc.

Sex Shop (it's on Nexus) which has various items

There's a quest based mod with a temple with a Daedra inside where you get sent to, it has a few items.

 

Another which adds a chest into an alcove in the Arena District

Posted

The one that's been posted about already' date=' the items are are in Basement of Divine Elegance.

 

The mod packages that i've come across that hav similar stuff -

One that adds a building South East of Cloud Ruler Temple on the road to Bruma with a large multi cell basement area with various items including some off stuff that doesn't match the rest like armor that turns you into a transparent robot, Ultraman's helmet etc.

Sex Shop (it's on Nexus) which has various items

There's a quest based mod with a temple with a Daedra inside where you get sent to, it has a few items.

 

Another which adds a chest into an alcove in the Arena District

[/quote']

 

I had the one with the house near bruma. Items were a bit mediocre, but the house would have made a decent player home if furnished.

Posted

Dragonlofti, if you can give us a link where to download the mod in your op, or upload it somewhere, i am interested.

We can't give you an opinion otherwise.

Guest Donkey
Posted

Hey Donkey' date='

 

A question for you off the subject. I am using a DynamicLeveledList (DLL). When I do I've noticed that the game will not load (crashes out) when I have the DLL set as the FE loaded mod ID. I believe that it needs to be the very last mod in the load list. If I remove any mod from the list so that the DLL is still last but now mod ID FD it loads fine.

 

Any idea why that is? Or if it is possible to move something else to the last position and still get to use DLL? Also, do you know if the DLL checks and analyzes all mods or just the ones marked Delev/Relev?

 

Thanks

 

Drag

 

Modders Rock!!!

[/quote']

 

When you use Dynamic leveled list it will always make that esp last.

Nothing to do about that. ALso there is no garantee it is fully compatible with lovers with pk. For all we know he is overriding the animations files too, making it no longer play as intended.

 

So you can only try and hope for the best. But when trouble starts i doubt anyone can help you fix a bug. Oblivion is really sensitive when it comes to load order. Overrriding a mod with something else is always a bad idea. And could mess scripts from other mods up.

Posted

when you open the zip under meshes does it say collars,headgears,sex toys wearable,strap-ons,weapons,controler.nif,and noworlmodel.nif? if so I've got the same file but I renamed it to st a while back can't remember the real name i know it was just a bunch of numbers.Anyway it has the st.esp and I still use it.It's for FNV

Posted

Shane,

 

Yes it does. Now I can put it aside for FNV since I'm looking for Oblivion mods only at this time.

 

Thank you very much!!

 

Drag

Posted

Donkey,

 

I looked at the DLL after creating my bashed patch and running the DLL jar with TES4.edit. There was only DLL intrinsic items in the scripts etc. that they loaded. They appeared all tied to the patrols that the DLL sets up. It didn't look like it picked up any items from lovers at all. Thanks for your thoughts. Still not sure why it won't work in the FE mod slot.

 

Drag

Posted

Everyone,

 

Just a quick note to say thank you for all the help in tracking down this unknown mod. Now that I know it works with FVN I will keep it for use there at another time.

 

Thanks again to you all!!! One of the best things about this site is the willingness of others to help.

 

Drag

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